Менял все правильно в XP.h
Code
// Objective Modifiers
#define DEFUSING_BOMB 10 // XP awarded when the user starts to defuse the bomb
#define DEFUSED_BOMB 20 // XP awarded when the user defuses the bomb
#define PLANTING_BOMB 10 // XP awarded when the user starts planting the bomb
#define PLANT_BOMB 20 // XP awarded when the user plants the bomb
#define SPAWN_BOMB 10 // XP awarded when the user spawns with the bomb
#define BOMB_PICKUP 10 // XP awarded when the user picks up the bomb
#define TOUCH_HOSTAGE 10 // XP awarded when the user touches a hostage
#define RESCUE_HOSTAGE 20 // XP awarded when the user rescues the hostage
#define KILL_HOSTAGE 10 // XP lost when killing a hostage
#define SPAWN_VIP 10 // XP awarded for spawning as the VIP
#define ESCAPE_VIP 20 // XP awarded for escaping as the VIP
#define OBJ_RADIUS 500 // Nearby radius to award XP for helping complete objectives
// Kill modifiers
#define KILL_HEADSHOT 10 // XP awarded for getting a headshot
#define KILL_HOSTAGE_SAVER 10 // XP awarded for killing the hostage saver
#define KILL_DEFUSER 10 // XP awarded for killing the defuser
#define KILL_PLANTER 10 // XP awarded for killing the planter
#define KILL_BOMB_CARRIER 10 // XP awarded for killing the bomb carrier
#define KILL_VIP 20 // XP awarded for killing the VIP
#define KILL_RADIUS 250 // Nearby radius to award XP
#define WIN_ROUND 20 // XP awarded for winning the round
Насчет ножа тоже верно.