Golden Deagle plugin for zombie plague
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Edgars | Дата: Вторник, 02.04.2013, 17:29 | Сообщение # 1 |
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Какой мне тут надо вставить cvar чтобы на следущий раунд он пропал golden deagle?
Код #include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <zombieplague> #define is_valid_player(%1) (1 <= %1 <= 32) new DG_V_MODEL[64] = "models/zombie_plague/v_golden_deagle.mdl" new DG_P_MODEL[64] = "models/zombie_plague/p_golden_deagle.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip // Item ID new g_itemid new bool:g_HasDg[33] new g_hasZoom[ 33 ] new bullets[ 33 ] // Sprite new m_spriteTexture const Wep_deagle = ((1<<CSW_DEAGLE)) public plugin_init() {
/* CVARS */ cvar_dmgmultiplier = register_cvar("zp_goldendg_dmg_multiplier", "3") cvar_custommodel = register_cvar("zp_goldendg_custom_model", "1") cvar_goldbullets = register_cvar("zp_goldendg_gold_bullets", "1") cvar_uclip = register_cvar("zp_goldendg_unlimited_clip", "1")
// Register The Plugin register_plugin(" [ZP]Extra: Golden Deagle", "1.1", "AlejandroSk") // Register Zombie Plague extra item g_itemid = zp_register_extra_item("Golden Deagle (Damage x3)", 20, ZP_TEAM_HUMAN) // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
} public client_connect(id) { g_HasDg [id]= false } public client_disconnect(id) { g_HasDg [id]= false } public Death() { g_HasDg[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { g_HasDg [id]= false } public plugin_precache() { precache_model(DG_V_MODEL) precache_model(DG_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") } public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_HasDg [id]= false } } public checkModel(id) { if ( zp_get_user_zombie(id) ) return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_DEAGLE && g_HasDg [id]== true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, DG_V_MODEL) set_pev(id, pev_weaponmodel2, DG_P_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId
plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
if (plrWeapId == CSW_DEAGLE && g_HasDg[id]) { checkModel(id) } else { return PLUGIN_CONTINUE }
if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDg [attacker]) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_DEAGLE && g_HasDg [id]== true && !g_hasZoom [id]== true) { g_hasZoom [id]= true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } else if ( szWeapID == CSW_DEAGLE && g_HasDg [id]== true && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return PLUGIN_HANDLED }
public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets [id]> clip) && (wpnid == CSW_DEAGLE) && g_HasDg[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() }
bullets [id]= clip }
} public zp_extra_item_selected(player, itemid) { if ( itemid == g_itemid ) { if ( user_has_weapon(player, CSW_DEAGLE) ) { drop_prim(player) } give_item(player, "weapon_deagle") client_print(player, print_chat, " [ZP]You bought Golden Deagle") g_HasDg [player]= true; } } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_deagle & (1<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */ Добавлено (02.04.2013, 17:29) --------------------------------------------- Ктото поможет?
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NooB2 | Дата: Вторник, 02.04.2013, 17:42 | Сообщение # 2 |
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кто-то поможет Код #include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <zombieplague> #define is_valid_player(%1) (1 <= %1 <= 32) new DG_V_MODEL[64] = "models/zombie_plague/v_golden_deagle.mdl" new DG_P_MODEL[64] = "models/zombie_plague/p_golden_deagle.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_uclip // Item ID new g_itemid new bool:g_HasDg[33] new g_hasZoom[ 33 ] new bullets[ 33 ] // Sprite new m_spriteTexture const Wep_deagle = ((1<<CSW_DEAGLE)) public plugin_init() { /* CVARS */ cvar_dmgmultiplier = register_cvar("zp_goldendg_dmg_multiplier", "3") cvar_custommodel = register_cvar("zp_goldendg_custom_model", "1") cvar_goldbullets = register_cvar("zp_goldendg_gold_bullets", "1") cvar_uclip = register_cvar("zp_goldendg_unlimited_clip", "1") // Register The Plugin register_plugin(" [ZP]Extra: Golden Deagle", "1.1", "AlejandroSk") // Register Zombie Plague extra item g_itemid = zp_register_extra_item("Golden Deagle (Damage x3)", 20, ZP_TEAM_HUMAN) // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) //Событие нового раунда register_event( "HLTV" , "EVENT_NewRound" , "a" , "1=0" , "2=0" ); } public client_connect(id) { g_HasDg [id]= false } public client_disconnect(id) { g_HasDg [id]= false } public Death() { g_HasDg[read_data(2)] = false } // Новый Раунд public EVENT_NewRound() {
new players[32], numplayers, i; get_players( players, numplayers ); for ( i = 0; i < numplayers; i++ ) { g_HasDg[players[i]] = false } }
public fwHamPlayerSpawnPost(id) { g_HasDg [id]= false } public plugin_precache() { precache_model(DG_V_MODEL) precache_model(DG_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") } public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_HasDg [id]= false } } public checkModel(id) { if ( zp_get_user_zombie(id) ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_DEAGLE && g_HasDg [id]== true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, DG_V_MODEL) set_pev(id, pev_weaponmodel2, DG_P_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_DEAGLE && g_HasDg[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDg [attacker]) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_DEAGLE && g_HasDg [id]== true && !g_hasZoom [id]== true) { g_hasZoom [id]= true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } else if ( szWeapID == CSW_DEAGLE && g_HasDg [id]== true && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return PLUGIN_HANDLED } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets [id]> clip) && (wpnid == CSW_DEAGLE) && g_HasDg[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets [id]= clip } } public zp_extra_item_selected(player, itemid) { if ( itemid == g_itemid ) { if ( user_has_weapon(player, CSW_DEAGLE) ) { drop_prim(player) } give_item(player, "weapon_deagle") client_print(player, print_chat, " [ZP]You bought Golden Deagle") g_HasDg [player]= true; } } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_deagle & (1<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */
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Edgars | Дата: Вторник, 02.04.2013, 18:33 | Сообщение # 3 |
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Какие места? У меня есть ещо 3 плагина где изменить надо. + Добавлено (02.04.2013, 18:33) --------------------------------------------- Непомогло. (
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Chrescoe1 | Дата: Среда, 03.04.2013, 21:19 | Сообщение # 4 |
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public fwHamPlayerSpawnPost(id) { g_HasDg [id]= false }
Если игрок возрождается-дигл убирается. Убери эту функцию и никто не пострадает.
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Edgars | Дата: Среда, 03.04.2013, 21:44 | Сообщение # 5 |
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Спс!
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Chrescoe1 | Дата: Среда, 03.04.2013, 22:17 | Сообщение # 6 |
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Обращайся
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