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Форум Perfect Soft » Моды и AMX Скриптинг CS 1.6 » AMX Скриптинг CS 1.6 (вопрос | ответ) » Teleport Smoke Grenade в Teleport Flash Grenade
Teleport Smoke Grenade в Teleport Flash Grenade
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Дата: Суббота, 25.08.2012, 19:17 | Сообщение # 1
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Добрый вечер. Скачал плагин Teleport Smoke Grenade. Решил попробывать переделать с дымовой гранаты на флеш. Долгих 1.5 часа мучений, но ничего не вышло. Решил обратиться сюда. Будьте добры помогите мне переделать.
Code
#include <amxmodx>
#include <fakemeta>
#define SMOKE_SCALE 30
#define SMOKE_FRAMERATE 12
#define SMOKE_GROUND_OFFSET 6
new const Float:g_sign[4][2] = {{1.0, 1.0}, {1.0, -1.0}, {-1.0, -1.0}, {-1.0, 1.0}}
new const g_sound_explosion[] = "weapons/sg_explode.wav"
new const g_classname_grenade[] = "grenade"
new g_spriteid_steam1
new g_eventid_createsmoke
public plugin_init()
{
         register_plugin("Teleport Smoke Grenade", "0.1", "VEN")
         register_forward(FM_EmitSound, "forward_emitsound")
         register_forward(FM_PlaybackEvent, "forward_playbackevent")
         g_spriteid_steam1 = engfunc(EngFunc_PrecacheModel, "sprites/steam1.spr")
         g_eventid_createsmoke = engfunc(EngFunc_PrecacheEvent, 1, "events/createsmoke.sc")
}
public forward_emitsound(ent, channel, const sound[])
{
         if(!equal(sound, g_sound_explosion) || !is_grenade(ent))
                 return FMRES_IGNORED
         static id, Float:origin[3]
         id = pev(ent, pev_owner)
         pev(ent, pev_origin, origin)
         engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON, g_sound_explosion, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
         engfunc(EngFunc_RemoveEntity, ent)
         origin[2] += SMOKE_GROUND_OFFSET
         create_smoke(origin)
         if(is_user_alive(id))
         {
                 static Float:mins[3], hull
                 pev(id, pev_mins, mins)
                 origin[2] -= mins[2] + SMOKE_GROUND_OFFSET
                 hull = pev(id, pev_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN
                 if(is_hull_vacant(origin, hull))
                         engfunc(EngFunc_SetOrigin, id, origin)
                 else
                 {
                         static Float:vec[3]
                         vec[2] = origin[2]
                         for(new i; i < sizeof g_sign; ++i) {
                    vec[0] = origin[0] - mins[0] * g_sign[i][0]
                    vec[1] = origin[1] - mins[1] * g_sign[i][1]
                    if(is_hull_vacant(vec, hull))
                    {
                    engfunc(EngFunc_SetOrigin, id, vec)
                    break
                    }
                         }
                 }
         }
         return FMRES_SUPERCEDE
}
public forward_playbackevent(flags, invoker, eventindex)
{
         if(eventindex == g_eventid_createsmoke)
                 return FMRES_SUPERCEDE
         return FMRES_IGNORED
}
bool:is_grenade(ent)
{
         if(!pev_valid(ent))
                 return false
         static classname[sizeof g_classname_grenade + 1]
         pev(ent, pev_classname, classname, sizeof g_classname_grenade)
         if(equal(classname, g_classname_grenade))
                 return true
         return false
}
create_smoke(const Float:origin[3])
{
         engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, origin, 0)
         write_byte(TE_SMOKE)
         engfunc(EngFunc_WriteCoord, origin[0])
         engfunc(EngFunc_WriteCoord, origin[1])
         engfunc(EngFunc_WriteCoord, origin[2])
         write_short(g_spriteid_steam1)
         write_byte(SMOKE_SCALE)
         write_byte(SMOKE_FRAMERATE)
         message_end()
}
stock bool:is_hull_vacant(const Float:origin[3], hull)
{
         new tr = 0
         engfunc(EngFunc_TraceHull, origin, origin, 0, hull, 0, tr)
         if(!get_tr2(tr, TR_StartSolid) && !get_tr2(tr, TR_AllSolid) && get_tr2(tr, TR_InOpen))
                 return true
         return false
}
 
Форум Perfect Soft » Моды и AMX Скриптинг CS 1.6 » AMX Скриптинг CS 1.6 (вопрос | ответ) » Teleport Smoke Grenade в Teleport Flash Grenade
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