runetov Дата: Вторник, 10.07.2012, 20:32 | Сообщение # 1
Сообщения: 283
Награды: 8
Замечания:
Как объединить 2 Плагина Допустим HOOK и GRAB? Ответ: Берем да исходника grab'a и hook'a Зеленым : цветом мы берем коды из исходника HOOK'a Красным : цветом мы добавляем в GRAB HOOK:
#include <amxmodx> #include <amxmisc> #include <engine> #define KZ_LEVEL ADMIN_KICK // Adminlevel new bool:canusehook[32] new bool:ishooked[32] new hookorigin[32][3] new Sbeam public plugin_init() { register_plugin("deathrun_hook","1.0","Low-Kick") register_clcmd("+hookadmin","hook_on",KZ_LEVEL) register_clcmd("-hookadmin","hook_off",KZ_LEVEL) register_clcmd("kz_hook","give_hook",KZ_LEVEL,"<name|#userid|steamid|@ALL> <on/off>") } public plugin_precache() { precache_sound("hook/hook/hook.wav") Sbeam = precache_model("sprites/hook/hook/hook_CT.spr") } // ================================================================================================= public client_disconnect(id) { remove_hook(id) } public client_putinserver(id) { remove_hook(id) } // ================================================================================================= public give_hook(id,level,cid) { if(!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED new name[32] get_user_name(id,name,32) new szarg1[32], szarg2[8], bool:mode read_argv(1,szarg1,32) read_argv(2,szarg2,32) if(equal(szarg2,"on")) mode = true if(equal(szarg1,"@ALL")) { for(new i=1;i<=get_maxplayers();i++) { if(is_user_connected(i) && is_user_alive(i)) { canusehook[i-1] = mode if(mode) { client_print(i,print_chat,"[ProKreedz] Admin %s gave you ability to use hook",name) client_print(i,print_chat,"[ProKreedz] Just bind '+hook' on a key, you want") } else client_print(i,print_chat,"[ProKreedz] Admin %s removed your ability to use hook",name) } } } else { new pid = cmd_target(id,szarg1,2) if(pid > 0) { canusehook[pid-1] = mode if(mode) { client_print(pid,print_chat,"[ProKreedz] Admin %s gave you ability to use hook",name) client_print(pid,print_chat,"[ProKreedz] Just bind '+hook' on a key, you want") } else client_print(pid,print_chat,"[ProKreedz] Admin %s removed your ability to use hook",name) } } return PLUGIN_HANDLED } // ================================================================================================= public hook_on(id,level,cid) { if(!canusehook[id-1] && !cmd_access(id,level,cid,1)) return PLUGIN_HANDLED get_user_origin(id,hookorigin[id-1],3) if(callfunc_begin("detect_cheat","prokreedz.amxx") == 1) { callfunc_push_int(id) callfunc_push_str("Hook") callfunc_end() } ishooked[id-1] = true emit_sound(id,CHAN_STATIC,"hook/hook/hook.wav",1.0,ATTN_NORM,0,PITCH_NORM) set_task(0.1,"hook_task",id,"",0,"ab") hook_task(id) return PLUGIN_HANDLED } // ================================================================================================= public is_hooked(id) { return ishooked[id-1] } // ================================================================================================= public hook_off(id) { remove_hook(id) return PLUGIN_HANDLED } // ================================================================================================= public hook_task(id) { if(!is_user_connected(id) || !is_user_alive(id)) remove_hook(id) remove_beam(id) draw_hook(id) new origin[3], Float:velocity[3] get_user_origin(id,origin) new distance = get_distance(hookorigin[id-1],origin) if(distance > 25) { velocity[0] = (hookorigin[id-1][0] - origin[0]) * (2.0 * 300 / distance) velocity[1] = (hookorigin[id-1][1] - origin[1]) * (2.0 * 300 / distance) velocity[2] = (hookorigin[id-1][2] - origin[2]) * (2.0 * 300 / distance) entity_set_vector(id,EV_VEC_velocity,velocity) } else { entity_set_vector(id,EV_VEC_velocity,Float:{0.0,0.0,0.0}) remove_hook(id) } } // ================================================================================================= public draw_hook(id) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(1) // TE_BEAMENTPOINT write_short(id) // entid write_coord(hookorigin[id-1][0]) // origin write_coord(hookorigin[id-1][1]) // origin write_coord(hookorigin[id-1][2]) // origin write_short(Sbeam) // sprite index write_byte(0) // start frame write_byte(0) // framerate write_byte(100) // life write_byte(10) // width write_byte(0) // noise if(get_user_team(id) == 1) { // Terrorist write_byte(255) // r write_byte(255) // g write_byte(255) // b } else { // Counter-Terrorist write_byte(255) // r write_byte(255) // g write_byte(255) // b } write_byte(150) // brightness write_byte(0) // speed message_end() } public remove_hook(id) { if(task_exists(id)) remove_task(id) remove_beam(id) ishooked[id-1] = false } public remove_beam(id) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(99) // TE_KILLBEAM write_short(id) message_end() }
И добавляем в GRAB:
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <engine> new const VERSION[ ] = "1.2.3" new const TRKCVAR[ ] = "grab_plus_version" #define ADMIN ADMIN_LEVEL_A #define KZ_LEVEL ADMIN_KICK // Adminlevel #define TSK_CHKE 50 #define SF_FADEOUT 0 new client_data[33][4] #define GRABBED 0 #define GRABBER 1 #define GRAB_LEN 2 #define FLAGS 3 #define CDF_IN_PUSH (1<<0) #define CDF_IN_PULL (1<<1) #define CDF_NO_CHOKE (1<<2) //Cvar Pointers new p_enabled, p_players_only new p_throw_force, p_min_dist, p_speed, p_grab_force new p_choke_time, p_choke_dmg, p_auto_choke new p_glow_r, p_glow_b, p_glow_g, p_glow_a new p_fade, p_glow //Pseudo Constants new MAXPLAYERS new SVC_SCREENFADE, SVC_SCREENSHAKE, WTF_DAMAGE new bool:canusehook[32] new bool:ishooked[32] new hookorigin[32][3] new Sbeam public plugin_init( ) { register_plugin( "Grab+", VERSION, "Ian Cammarata" ) register_cvar( TRKCVAR, VERSION, FCVAR_SERVER ) set_cvar_string( TRKCVAR, VERSION ) p_enabled = register_cvar( "gp_enabled", "1" ) p_players_only = register_cvar( "gp_players_only", "0" ) p_min_dist = register_cvar ( "gp_min_dist", "90" ) p_throw_force = register_cvar( "gp_throw_force", "1500" ) p_grab_force = register_cvar( "gp_grab_force", "8" ) p_speed = register_cvar( "gp_speed", "5" ) p_choke_time = register_cvar( "gp_choke_time", "1.5" ) p_choke_dmg = register_cvar( "gp_choke_dmg", "5" ) p_auto_choke = register_cvar( "gp_auto_choke", "1" ) p_glow_r = register_cvar( "gp_glow_r", "50" ) p_glow_g = register_cvar( "gp_glow_g", "0" ) p_glow_b = register_cvar( "gp_glow_b", "0" ) p_glow_a = register_cvar( "gp_glow_a", "200" ) p_fade = register_cvar( "gp_screen_fade", "1" ) p_glow = register_cvar( "gp_glow", "1" ) register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." ) register_clcmd( "grab_toggle", "grab_toggle", ADMIN, "press once to grab and again to release" ) register_clcmd( "+grab", "grab", ADMIN, "bind a key to +grab" ) register_clcmd( "-grab", "unset_grabbed" ) register_clcmd( "+push", "push", ADMIN, "bind a key to +push" ) register_clcmd( "-push", "push" ) register_clcmd( "+pull", "pull", ADMIN, "bind a key to +pull" ) register_clcmd( "-pull", "pull" ) register_clcmd( "push", "push2" ) register_clcmd( "pull", "pull2" ) register_clcmd( "drop" ,"throw" ) register_event( "DeathMsg", "DeathMsg", "a" ) register_forward( FM_PlayerPreThink, "fm_player_prethink" ) register_dictionary( "grab_plus.txt" ) MAXPLAYERS = get_maxplayers() SVC_SCREENFADE = get_user_msgid( "ScreenFade" ) SVC_SCREENSHAKE = get_user_msgid( "ScreenShake" ) WTF_DAMAGE = get_user_msgid( "Damage" ) register_plugin("deathrun_hook","1.0","Low-Kick") register_clcmd("+hookadmin","hook_on",KZ_LEVEL) register_clcmd("-hookadmin","hook_off",KZ_LEVEL) register_clcmd("kz_hook","give_hook",KZ_LEVEL,"<name|#userid|steamid|@ALL> <on/off>") } public client_putinserver(id) { remove_hook(id) } // ================================================================================================= public give_hook(id,level,cid) { if(!cmd_access(id,level,cid,3)) return PLUGIN_HANDLED new name[32] get_user_name(id,name,32) new szarg1[32], szarg2[8], bool:mode read_argv(1,szarg1,32) read_argv(2,szarg2,32) if(equal(szarg2,"on")) mode = true if(equal(szarg1,"@ALL")) { for(new i=1;i<=get_maxplayers();i++) { if(is_user_connected(i) && is_user_alive(i)) { canusehook[i-1] = mode if(mode) { client_print(i,print_chat,"[ProKreedz] Admin %s gave you ability to use hook",name) client_print(i,print_chat,"[ProKreedz] Just bind '+hook' on a key, you want") } else client_print(i,print_chat,"[ProKreedz] Admin %s removed your ability to use hook",name) } } } else { new pid = cmd_target(id,szarg1,2) if(pid > 0) { canusehook[pid-1] = mode if(mode) { client_print(pid,print_chat,"[ProKreedz] Admin %s gave you ability to use hook",name) client_print(pid,print_chat,"[ProKreedz] Just bind '+hook' on a key, you want") } else client_print(pid,print_chat,"[ProKreedz] Admin %s removed your ability to use hook",name) } } return PLUGIN_HANDLED } // ================================================================================================= public hook_on(id,level,cid) { if(!canusehook[id-1] && !cmd_access(id,level,cid,1)) return PLUGIN_HANDLED get_user_origin(id,hookorigin[id-1],3) if(callfunc_begin("detect_cheat","prokreedz.amxx") == 1) { callfunc_push_int(id) callfunc_push_str("Hook") callfunc_end() } ishooked[id-1] = true emit_sound(id,CHAN_STATIC,"hook/hook/hook.wav",1.0,ATTN_NORM,0,PITCH_NORM) set_task(0.1,"hook_task",id,"",0,"ab") hook_task(id) return PLUGIN_HANDLED } // ================================================================================================= public is_hooked(id) { return ishooked[id-1] } // ================================================================================================= public hook_off(id) { remove_hook(id) return PLUGIN_HANDLED } // ================================================================================================= public hook_task(id) { if(!is_user_connected(id) || !is_user_alive(id)) remove_hook(id) remove_beam(id) draw_hook(id) new origin[3], Float:velocity[3] get_user_origin(id,origin) new distance = get_distance(hookorigin[id-1],origin) if(distance > 25) { velocity[0] = (hookorigin[id-1][0] - origin[0]) * (2.0 * 300 / distance) velocity[1] = (hookorigin[id-1][1] - origin[1]) * (2.0 * 300 / distance) velocity[2] = (hookorigin[id-1][2] - origin[2]) * (2.0 * 300 / distance) entity_set_vector(id,EV_VEC_velocity,velocity) } else { entity_set_vector(id,EV_VEC_velocity,Float:{0.0,0.0,0.0}) remove_hook(id) } } // ================================================================================================= public draw_hook(id) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(1) // TE_BEAMENTPOINT write_short(id) // entid write_coord(hookorigin[id-1][0]) // origin write_coord(hookorigin[id-1][1]) // origin write_coord(hookorigin[id-1][2]) // origin write_short(Sbeam) // sprite index write_byte(0) // start frame write_byte(0) // framerate write_byte(100) // life write_byte(10) // width write_byte(0) // noise if(get_user_team(id) == 1) { // Terrorist write_byte(255) // r write_byte(255) // g write_byte(255) // b } else { // Counter-Terrorist write_byte(255) // r write_byte(255) // g write_byte(255) // b } write_byte(150) // brightness write_byte(0) // speed message_end() } public remove_hook(id) { if(task_exists(id)) remove_task(id) remove_beam(id) ishooked[id-1] = false } public remove_beam(id) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(99) // TE_KILLBEAM write_short(id) message_end() } public plugin_precache( ) { precache_sound( "player/PL_PAIN2.WAV" ) precache_sound("hook/hook/hook.wav") Sbeam = precache_model("sprites/hook/hook/hook_CT.spr") } public fm_player_prethink( id ) { new target //Search for a target if ( client_data[id][GRABBED] == -1 ) { new Float:orig[3], Float:ret[3] get_view_pos( id, orig ) ret = vel_by_aim( id, 9999 ) ret[0] += orig[0] ret[1] += orig[1] ret[2] += orig[2] target = traceline( orig, ret, id, ret ) if( 0 < target <= MAXPLAYERS ) { if( is_grabbed( target, id ) ) return FMRES_IGNORED set_grabbed( id, target ) } else if( !get_pcvar_num( p_players_only ) ) { new movetype if( target && pev_valid( target ) ) { movetype = pev( target, pev_movetype ) if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) ) return FMRES_IGNORED } else { target = 0 new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 ) while( !target && ent > 0 ) { movetype = pev( ent, pev_movetype ) if( ( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) && ent != id ) target = ent ent = engfunc( EngFunc_FindEntityInSphere, ent, ret, 12.0 ) } } if( target ) { if( is_grabbed( target, id ) ) return FMRES_IGNORED set_grabbed( id, target ) } } } target = client_data[id][GRABBED] //If they've grabbed something if( target > 0 ) { if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) ) { unset_grabbed( id ) return FMRES_IGNORED } //Use key choke if( pev( id, pev_button ) & IN_USE ) do_choke( id ) //Push and pull new cdf = client_data[id][FLAGS] if ( cdf & CDF_IN_PULL ) do_pull( id ) else if ( cdf & CDF_IN_PUSH ) do_push( id ) if( target > MAXPLAYERS ) grab_think( id ) } //If they're grabbed target = client_data[id][GRABBER] if( target > 0 ) grab_think( target ) return FMRES_IGNORED } public grab_think( id ) //id of the grabber { new target = client_data[id][GRABBED] //Keep grabbed clients from sticking to ladders if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" ) //Move targeted client new Float:tmpvec[3], Float:tmpvec2[3], Float:torig[3], Float:tvel[3] get_view_pos( id, tmpvec ) tmpvec2 = vel_by_aim( id, client_data[id][GRAB_LEN] ) torig = get_target_origin_f( target ) new force = get_pcvar_num( p_grab_force ) tvel[0] = ( ( tmpvec[0] + tmpvec2[0] ) - torig[0] ) * force tvel[1] = ( ( tmpvec[1] + tmpvec2[1] ) - torig[1] ) * force tvel[2] = ( ( tmpvec[2] + tmpvec2[2] ) - torig[2] ) * force set_pev( target, pev_velocity, tvel ) } stock Float:get_target_origin_f( id ) { new Float:orig[3] pev( id, pev_origin, orig ) //If grabbed is not a player, move origin to center if( id > MAXPLAYERS ) { new Float:mins[3], Float:maxs[3] pev( id, pev_mins, mins ) pev( id, pev_maxs, maxs ) if( !mins[2] ) orig[2] += maxs[2] / 2 } return orig } public grab_toggle( id, level, cid ) { if( !client_data[id][GRABBED] ) grab( id, level, cid ) else unset_grabbed( id ) return PLUGIN_HANDLED } public grab( id, level, cid ) { if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED if ( !client_data[id][GRABBED] ) client_data[id][GRABBED] = -1 screenfade_in( id ) return PLUGIN_HANDLED } public screenfade_in( id ) { if( get_pcvar_num( p_fade ) ) { message_begin( MSG_ONE, SVC_SCREENFADE, _, id ) write_short( 10000 ) //duration write_short( 0 ) //hold write_short( SF_FADE_IN + SF_FADE_ONLYONE ) //flags write_byte( get_pcvar_num( p_glow_r ) ) //r write_byte( get_pcvar_num( p_glow_g ) ) //g write_byte( get_pcvar_num( p_glow_b ) ) //b write_byte( get_pcvar_num( p_glow_a ) / 2 ) //a message_end( ) } } public throw( id ) { new target = client_data[id][GRABBED] if( target > 0 ) { set_pev( target, pev_velocity, vel_by_aim( id, get_pcvar_num(p_throw_force) ) ) unset_grabbed( id ) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public unset_grabbed( id ) { new target = client_data[id][GRABBED] if( target > 0 && pev_valid( target ) ) { set_pev( target, pev_renderfx, kRenderFxNone ) set_pev( target, pev_rendercolor, {255.0, 255.0, 255.0} ) set_pev( target, pev_rendermode, kRenderNormal ) set_pev( target, pev_renderamt, 16.0 ) if( 0 < target <= MAXPLAYERS ) client_data[target][GRABBER] = 0 } client_data[id][GRABBED] = 0 if( get_pcvar_num( p_fade ) ) { message_begin( MSG_ONE, SVC_SCREENFADE, _, id ) write_short( 10000 ) //duration write_short( 0 ) //hold write_short( SF_FADEOUT ) //flags write_byte( get_pcvar_num( p_glow_r ) ) //r write_byte( get_pcvar_num( p_glow_g ) ) //g write_byte( get_pcvar_num( p_glow_b ) ) //b write_byte( get_pcvar_num( p_glow_a ) / 2 ) //a message_end( ) } } //Grabs onto someone public set_grabbed( id, target ) { if( get_pcvar_num( p_glow ) ) { new Float:color[3] color[0] = get_pcvar_float( p_glow_r ) color[1] = get_pcvar_float( p_glow_g ) color[2] = get_pcvar_float( p_glow_b ) set_pev( target, pev_renderfx, kRenderFxGlowShell ) set_pev( target, pev_rendercolor, color ) set_pev( target, pev_rendermode, kRenderTransColor ) set_pev( target, pev_renderamt, get_pcvar_float( p_glow_a ) ) } if( 0 < target <= MAXPLAYERS ) client_data[target][GRABBER] = id client_data[id][FLAGS] = 0 client_data[id][GRABBED] = target new Float:torig[3], Float:orig[3] pev( target, pev_origin, torig ) pev( id, pev_origin, orig ) client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) ) if( client_data[id][GRAB_LEN] < get_pcvar_num( p_min_dist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_min_dist ) } public push( id ) { client_data[id][FLAGS] ^= CDF_IN_PUSH return PLUGIN_HANDLED } public pull( id ) { client_data[id][FLAGS] ^= CDF_IN_PULL return PLUGIN_HANDLED } public push2( id ) { if( client_data[id][GRABBED] > 0 ) { do_push( id ) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public pull2( id ) { if( client_data[id][GRABBED] > 0 ) { do_pull( id ) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public do_push( id ) if( client_data[id][GRAB_LEN] < 9999 ) client_data[id][GRAB_LEN] += get_pcvar_num( p_speed ) public do_pull( id ) { new mindist = get_pcvar_num( p_min_dist ) new len = client_data[id][GRAB_LEN] if( len > mindist ) { len -= get_pcvar_num( p_speed ) if( len < mindist ) len = mindist client_data[id][GRAB_LEN] = len } else if( get_pcvar_num( p_auto_choke ) ) do_choke( id ) } public do_choke( id ) { new target = client_data[id][GRABBED] if( client_data[id][FLAGS] & CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return new dmg = get_pcvar_num( p_choke_dmg ) new vec[3] FVecIVec( get_target_origin_f( target ), vec ) message_begin( MSG_ONE, SVC_SCREENSHAKE, _, target ) write_short( 999999 ) //amount write_short( 9999 ) //duration write_short( 999 ) //frequency message_end( ) message_begin( MSG_ONE, SVC_SCREENFADE, _, target ) write_short( 9999 ) //duration write_short( 100 ) //hold write_short( SF_FADE_MODULATE ) //flags write_byte( get_pcvar_num( p_glow_r ) ) //r write_byte( get_pcvar_num( p_glow_g ) ) //g write_byte( get_pcvar_num( p_glow_b ) ) //b write_byte( 200 ) //a message_end( ) message_begin( MSG_ONE, WTF_DAMAGE, _, target ) write_byte( 0 ) //damage armor write_byte( dmg ) //damage health write_long( DMG_CRUSH ) //damage type write_coord( vec[0] ) //origin[x] write_coord( vec[1] ) //origin[y] write_coord( vec[2] ) //origin[z] message_end( ) message_begin( MSG_BROADCAST, SVC_TEMPENTITY ) write_byte( TE_BLOODSTREAM ) write_coord( vec[0] ) //pos.x write_coord( vec[1] ) //pos.y write_coord( vec[2] + 15 ) //pos.z write_coord( random_num( 0, 255 ) ) //vec.x write_coord( random_num( 0, 255 ) ) //vec.y write_coord( random_num( 0, 255 ) ) //vec.z write_byte( 70 ) //col index write_byte( random_num( 50, 250 ) ) //speed message_end( ) new health = pev( target, pev_health ) - dmg set_pev( target, pev_health, float( health ) ) if( health < 1 ) dllfunc( DLLFunc_ClientKill, target ) emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM ) client_data[id][FLAGS] ^= CDF_NO_CHOKE set_task( get_pcvar_float( p_choke_time ), "clear_no_choke", TSK_CHKE + id ) } public clear_no_choke( tskid ) { new id = tskid - TSK_CHKE client_data[id][FLAGS] ^= CDF_NO_CHOKE } //Grabs the client and teleports them to the admin public force_grab(id, level, cid) { if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED new arg[33] read_argv( 1, arg, 32 ) new targetid = cmd_target( id, arg, 1 ) if( is_grabbed( targetid, id ) ) return PLUGIN_HANDLED if( !is_user_alive( targetid ) ) { client_print( id, print_console, "[AMXX] %L", id, "COULDNT" ) return PLUGIN_HANDLED } //Safe to tp target to aim spot? new Float:tmpvec[3], Float:orig[3], Float:torig[3], Float:trace_ret[3] new bool:safe = false, i get_view_pos( id, orig ) tmpvec = vel_by_aim( id, get_pcvar_num( p_min_dist ) ) for( new j = 1; j < 11 && !safe; j++ ) { torig[0] = orig[0] + tmpvec[i] * j torig[1] = orig[1] + tmpvec[i] * j torig[2] = orig[2] + tmpvec[i] * j traceline( tmpvec, torig, id, trace_ret ) if( get_distance_f( trace_ret, torig ) ) break engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 ) if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen ) ) safe = true } //Still not safe? Then find another safe spot somewhere around the grabber pev( id, pev_origin, orig ) new try[3] orig[2] += 2 while( try[2] < 3 && !safe ) { for( i = 0; i < 3; i++ ) switch( try[i] ) { case 0 : torig[i] = orig[i] + ( i == 2 ? 80 : 40 ) case 1 : torig[i] = orig[i] case 2 : torig[i] = orig[i] - ( i == 2 ? 80 : 40 ) } traceline( tmpvec, torig, id, trace_ret ) engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 ) if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen ) && !get_distance_f( trace_ret, torig ) ) safe = true try[0]++ if( try[0] == 3 ) { try[0] = 0 try[1]++ if( try[1] == 3 ) { try[1] = 0 try[2]++ } } } if( safe ) { set_pev( targetid, pev_origin, torig ) set_grabbed( id, targetid ) screenfade_in( id ) } else client_print( id, print_chat, "[AMXX] %L", id, "COULDNT" ) return PLUGIN_HANDLED } public is_grabbed( target, grabber ) { for( new i = 1; i <= MAXPLAYERS; i++ ) if( client_data[i][GRABBED] == target ) { client_print( grabber, print_chat, "[AMXX] %L", grabber, "ALREADY" ) unset_grabbed( grabber ) return true } return false } public DeathMsg( ) kill_grab( read_data( 2 ) ) public client_disconnect( id ) { remove_hook(id) kill_grab( id ) return PLUGIN_CONTINUE } public kill_grab( id ) { //If given client has grabbed, or has a grabber, unset it if( client_data[id][GRABBED] ) unset_grabbed( id ) else if( client_data[id][GRABBER] ) unset_grabbed( client_data[id][GRABBER] ) } stock traceline( const Float:vStart[3], const Float:vEnd[3], const pIgnore, Float:vHitPos[3] ) { engfunc( EngFunc_TraceLine, vStart, vEnd, 0, pIgnore, 0 ) get_tr2( 0, TR_vecEndPos, vHitPos ) return get_tr2( 0, TR_pHit ) } stock get_view_pos( const id, Float:vViewPos[3] ) { new Float:vOfs[3] pev( id, pev_origin, vViewPos ) pev( id, pev_view_ofs, vOfs ) vViewPos[0] += vOfs[0] vViewPos[1] += vOfs[1] vViewPos[2] += vOfs[2] } stock Float:vel_by_aim( id, speed = 1 ) { new Float:v1[3], Float:vBlah[3] pev( id, pev_v_angle, v1 ) engfunc( EngFunc_AngleVectors, v1, v1, vBlah, vBlah ) v1[0] *= speed v1[1] *= speed v1[2] *= speed return v1 }
Обратите внимание мы не брали всю функцию а то что внутри нее Пример: Из HOOK'a public client_disconnect(id) { remove_hook(id) } Из GRAB'a public client_disconnect( id ) { kill_grab( id ) return PLUGIN_CONTINUE } И добавили в одну public client_disconnect( id ) { remove_hook(id) kill_grab( id ) return PLUGIN_CONTINUE } И еще не должно совпадать public client_disconnect ( id ) или public vip ( id ) или public admins ( id )то есть не должно повторятся 2-раза в одном исходнике а то будут ошибки. На этом все не судите строго эта первая моя статья! Автор статьи: ***volf***
Сообщение отредактировал runetov - Вторник, 10.07.2012, 20:56