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Форум Perfect Soft » Моды и AMX Скриптинг CS 1.6 » AMX Скриптинг CS 1.6 (вопрос | ответ) » Как исправить ошибку warning 213? (Помогите ПЛИЗ)
Как исправить ошибку warning 213?
almazik2015
Дата: Пятница, 27.04.2012, 19:10 | Сообщение # 1
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Как исправить ошибку warning 213

Проблемный код


код для работы


Сома ошибка


Сообщение отредактировал almazik2015 - Пятница, 27.04.2012, 19:13
 
SMaster
Дата: Пятница, 27.04.2012, 22:19 | Сообщение # 2
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Держи.

И правила читай раздела.
Прикрепления: vipmenu.sma (10.9 Kb)


Наша группа вконтакте http://vk.com/nano_world_cs

Контакты:
ICQ 607786179
Skype xonahead

 
almazik2015
Дата: Суббота, 28.04.2012, 10:31 | Сообщение # 3
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Спс SMaster
 
Vados
Дата: Вторник, 28.02.2017, 00:15 | Сообщение # 4
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Помогите решить ошибки 

#include <amxmodx>
#include <cstrike>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <dhudmessage>
#include <colorchat2>

#pragma tabsize 0

#define PLUGIN " [MG]GRAB"
#define VERSION "2.0"
#define AUTHOR "Nickron"

#define ADMIN ADMIN_LEVEL_F 
#define RESON_KICK "Kick [MG Grab] 4utau PravuLa"
#define GRAB_MENU

#define TSK_CHKE 50

#define SF_FADEOUT 0

new client_data[33][4]
#define GRABBED  0
#define GRABBER  1
#define GRAB_LEN 2
#define FLAGS    3

#define CDF_IN_PUSH   (1<<0)
#define CDF_IN_PULL   (1<<1)
#define CDF_NO_CHOKE  (1<<2)

#define mg_sound_kill "MG_SOUND/mg_grab_kill.wav"
#define mg_sound_tel "MG_SOUND/mg_grab_tel.wav"
#define mg_sound_on "MG_SOUND/mg_grab_on_1.wav"
#define mg_sound_off "MG_SOUND/mg_grab_off_1.wav"
#define mg_sound_bury "MG_SOUND/mg_grab_bury.wav"

enum
{
r = 0.0,
g = 255.0,
b = 0.0,

a = 200.0
};

new bool: Mg_B[33], Mg_D[33]

new p_enabled, p_players_only
new p_throw_force, p_min_dist, p_speed, p_grab_force
new p_choke_time, p_choke_dmg, p_auto_choke
new p_glow
new speed_off[33]
new g_iBeamSprite, g_short, g_bury
new MAXPLAYERS
new SVC_SCREENSHAKE, SVC_SCREENFADE, WTF_DAMAGE
new Float:g_delay
new g_fire
new szThreeJump[33], szThreeJumpNum[33], szDoThreeJump[33]

new const g_banan[][] = { "models/player/banan/banan.mdl" }
new const mg_troll[][] = { "models/player/mg_troll/mg_troll.mdl" }

public plugin_init( )
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "CurrentWeapon", "be", "1=1")
RegisterHam(Ham_Spawn, "player", "SpawnPlayer")
RegisterHam(Ham_CS_RoundRespawn,"player","player_respawn")
register_forward(FM_PlayerPreThink, "ThreeJump")
register_forward(FM_PlayerPostThink, "PostThreeJump")

p_enabled = register_cvar( "gp_enabled", "1" )
p_players_only = register_cvar( "gp_players_only", "0" )

p_min_dist = register_cvar ( "gp_min_dist", "90" )
p_throw_force = register_cvar( "gp_throw_force", "1500" )
p_grab_force = register_cvar( "gp_grab_force", "8" )
p_speed = register_cvar( "gp_speed", "5" )

p_choke_time = register_cvar( "gp_choke_time", "1.5" )
p_choke_dmg = register_cvar( "gp_choke_dmg", "5" )
p_auto_choke = register_cvar( "gp_auto_choke", "1" )

register_cvar("mg_effect_cvar","1")

p_glow = register_cvar( "gp_glow", "1" )

register_clcmd( "amx_grab", "force_grab", ADMIN, "Grab client & teleport to you." )
register_clcmd( "+grab", "grab", ADMIN, "bind a key to +grab" )
register_clcmd( "-grab", "unset_grabbed" )

register_clcmd( "+push", "push", ADMIN, "bind a key to +push" )
register_clcmd( "-push", "push" )
register_clcmd( "+pull", "pull", ADMIN, "bind a key to +pull" )
register_clcmd( "-pull", "pull" )
register_clcmd( "push", "push2" )
register_clcmd( "pull", "pull2" )

register_clcmd( "drop" ,"throw" )

register_event( "DeathMsg", "DeathMsg", "a" )

register_forward( FM_PlayerPreThink, "fm_player_prethink" )

register_dictionary( "grab_plus.txt" )

MAXPLAYERS = get_maxplayers()

SVC_SCREENFADE = get_user_msgid( "ScreenFade" )
SVC_SCREENSHAKE = get_user_msgid( "ScreenShake" )
WTF_DAMAGE = get_user_msgid( "Damage" )
}

public plugin_precache( )
{

precache_sound(mg_sound_kill)
precache_sound(mg_sound_tel)
precache_sound(mg_sound_on)
precache_sound(mg_sound_off)
precache_sound(mg_sound_bury)

precache_sound("player/PL_PAIN2.WAV")
precache_sound("MG_grab/grab_weapon.wav") 

g_iBeamSprite = precache_model("sprites/lgtning.spr");
g_short = precache_model("sprites/MG_SPRITES/acid_pou.spr")
g_bury = precache_model("sprites/MG_SPRITES/zik.spr")
g_fire = precache_model("sprites/MG_SPRITES/mg_acid.spr")

static i
for(i = 0; i < sizeof(g_banan); i++)
{
precache_model(g_banan)
}
for(i = 0; i < sizeof(mg_troll); i++)
{
precache_model(mg_troll)
}
}

public player_respawn(id)
{

}

public spwnnn(id)
{
spawn(id)
}

public fm_player_prethink( id )
{
new target
//Search for a target
if ( client_data[id] [GRABBED]== -1 )
{
new Float:orig[3], Float:ret[3]
get_view_pos( id, orig )
ret = vel_by_aim( id, 9999 )

ret[0] += orig[0]
ret[1] += orig[1]
ret[2] += orig[2]

target = traceline( orig, ret, id, ret )

if( 0 < target <= MAXPLAYERS )
{
if( is_grabbed( target, id ) ) return FMRES_IGNORED
set_grabbed( id, target )
}
else if( !get_pcvar_num( p_players_only ) )
{
new movetype
if( target && pev_valid( target ) )
{
movetype = pev( target, pev_movetype )
if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) )
return FMRES_IGNORED
}
else
{
target = 0
new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 )
while( !target && ent > 0 )
{
movetype = pev( ent, pev_movetype )
if( ( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS )
&& ent != id  )
target = ent
ent = engfunc( EngFunc_FindEntityInSphere, ent, ret, 12.0 )
}
}
if( target )
{
if( is_grabbed( target, id ) ) return FMRES_IGNORED
set_grabbed( id, target )
}
}
}

target = client_data[id]
[GRABBED]//If they've grabbed something
if( target > 0 )
{
if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) )
{
unset_grabbed( id )
return FMRES_IGNORED
}

//Use key choke
if( pev( id, pev_button ) & IN_USE )
do_choke( id )

//Push and pull
new cdf = client_data[id]
[FLAGS]if ( cdf & CDF_IN_PULL )
do_pull( id )
else if ( cdf & CDF_IN_PUSH )
do_push( id )

if( target > MAXPLAYERS ) grab_think( id )
}

//If they're grabbed
target = client_data[id]
[GRABBER]if( target > 0 ) grab_think( target )

return FMRES_IGNORED
}

public grab_think( id ) //id of the grabber
{
new target = client_data[id]

[GRABBED]//Keep grabbed clients from sticking to ladders
if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )

//Move targeted client
new Float:tmpvec[3], Float:tmpvec2[3], Float:torig[3], Float:tvel[3]

get_view_pos( id, tmpvec )

tmpvec2 = vel_by_aim( id, client_data[id][GRAB_LEN] )

torig = get_target_origin_f( target )

new force = get_pcvar_num( p_grab_force )

tvel[0] = ( ( tmpvec[0] + tmpvec2[0] ) - torig[0] ) * force
tvel[1] = ( ( tmpvec[1] + tmpvec2[1] ) - torig[1] ) * force
tvel[2] = ( ( tmpvec[2] + tmpvec2[2] ) - torig[2] ) * force

set_pev( target, pev_velocity, tvel )
}

stock Float:get_target_origin_f( id )
{
new Float:orig[3]
pev( id, pev_origin, orig )

//If grabbed is not a player, move origin to center
if( id > MAXPLAYERS )
{
new Float:mins[3], Float:maxs[3]
pev( id, pev_mins, mins )
pev( id, pev_maxs, maxs )

if( !mins[2] ) orig[2] += maxs[2] / 2
}

return orig
}

public grab( id, level, cid )
{
if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED

if ( !client_data[id] [GRABBED]) client_data[id] [GRABBED]= -1

return PLUGIN_HANDLED
}

public SpawnPlayer(id)
speed_off [id]= false

public CurrentWeapon(id)
{
if(speed_off[id])
set_pev(id, pev_maxspeed, 00000.0)
}

public grab_menu(id)
{
new name[32]
new target = client_data[id]
[GRABBED]if(target && is_user_alive(target))
{
get_user_name(target, name, charsmax(name))
}

static Float:gametime; gametime = get_gametime()
new my_time = get_user_time(id)

new szArgs[256]
formatex(szArgs, charsmax(szArgs), "\y[\rMG\y] \wМагический \rG\yR\wA\dB^n\wВ твоих руках игрок: \r%s", name, my_time)

new i_Menu = menu_create(szArgs, "menu_handler")

menu_additem(i_Menu,"\wУбить: \y<\rМолния\y>", "1", 0)
menu_additem(i_Menu,"\wТелепорт: \y<\rПеремена Тел\y>", "2", 0)
if(Mg_B[id])
menu_additem(i_Menu, "\wДействие: \y<\rЗакопать\y>", "3", 0)
else
menu_additem(i_Menu, "\wДействие: \y<\dОткопать\y>", "3", 0)
if(g_delay <= gametime)
menu_additem(i_Menu, "\wВыдать: \y<\r32000$\y>", "4", 0)
else
menu_additem(i_Menu, "\wВыдать: \y<\r32000$\y> \d[ПЕРЕЗАРЯДКА]", "4", 0)
if(Mg_D[id])
menu_additem(i_Menu, "\wВыдать модель: \y<\rБанан\y>", "5", 0)
else
menu_additem(i_Menu, "\wВыдать модель: \y<\rТроль\y>", "5", 0)
menu_additem(i_Menu,"\wТелепортировать: \y<\rНа базу\y>", "6", 0)
menu_additem(i_Menu,"\wЭффект: \y<\rГолаграфии\y>", "7", 0)
menu_additem(i_Menu,"\wВыдать: \y<\r2-й Прыжок\y>", "8", 0)
menu_additem(i_Menu,"0", "9", 0)

menu_additem( i_Menu,"Выход", "0", 0 )
menu_setprop( i_Menu, MPROP_PERPAGE, 0 )
menu_display( id, i_Menu, 0 )
}

public menu_handler(id, menu, item) 
{
if(item == MENU_EXIT) 
{
menu_destroy(menu)
return PLUGIN_HANDLED
}

new data[6], iName[64], access, callback
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)

new key = str_to_num(data)
new target = client_data[id]

[GRABBED]switch(key) 
{
case 1:
{
if(target && is_user_alive(target))
{
if(get_user_flags(id) & ADMIN_LEVEL_A)
{
new playername[33], playername2[33]
get_user_name(id, playername, 32)
get_user_name(target, playername2, 32)

user_kill(target)
kill_id(target)
engfunc(EngFunc_EmitSound, target, CHAN_WEAPON, mg_sound_kill, 1.0, ATTN_NORM, 0, PITCH_NORM)

ColorChat(0, GREEN,"^4[MG GRAB]^3 Админ^4 %s ^3Разорвал игрока:^4 %s",playername, playername2) 
}
}
}
case 2:
{
if(target && is_user_alive(target))
{
new playername[33], playername2[33]
get_user_name(id, playername, 32)
get_user_name(target, playername2, 32)

CmdCoord(id)
engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, mg_sound_tel, 1.0, ATTN_NORM, 0, PITCH_NORM)

ColorChat(0, GREEN,"^4[MG GRAB]^3 Админ^4 %s ^3Поменялся телами с:^4 %s",playername, playername2)

}
grab_menu(id)
}
case 3:
{
if(target && is_user_alive(target))
{
engfunc(EngFunc_EmitSound, target, CHAN_WEAPON, mg_sound_bury, 1.0, ATTN_NORM, 0, PITCH_NORM)

new playername[33], playername2[33]
get_user_name(id, playername, 32)
get_user_name(target, playername2, 32)

if(!Mg_B[id])
{
ColorChat(0, RED,"^4[MG GRAB]^3 Админ^4 %s ^3Откопал игрока с:^4 %s",playername, playername2)
{
bury_eff(target)
Bury_off(target)
Mg_B [id]= true
}
}
else
{
ColorChat(0, RED,"^4[MG GRAB]^3 Админ^4 %s ^3Закопал игрока с:^4 %s",playername, playername2)
{
bury_eff(target)
Bury(target)
Mg_B [id]= false
}
}
}
grab_menu(id)
}
case 4:
{
if(target && is_user_alive(target))
{
if(get_user_flags(id) & ADMIN_BAN)
{
static Float:gametime; gametime = get_gametime()
if(g_delay <= gametime)
{
g_delay = gametime + 60.0
new playername[33], playername2[33]
get_user_name(id, playername, 32)
get_user_name(target, playername2, 32)
ColorChat(0, GREEN, "4[MG GRAB]^3 Админ^4 %s ^3дал 32000$ игроку^4 %s",playername, playername2) 
cs_set_user_money(target, cs_get_user_money(target) + 23000)
}
else
ColorChat(id,BLUE, "^3[MG GRAB] ^4Будет доступно через: ^3[%.1f сек]", gametime - g_delay)
}
}
grab_menu(id)
}
case 5:
{
if(target && is_user_alive(target))
{
if(get_user_flags(id) & ADMIN_LEVEL_A)
{
new playername[33], playername2[33]
get_user_name(id, playername, 32)
get_user_name(target, playername2, 32)

if(!Mg_D[id])
{
ColorChat(0, GREEN,"4[MG GRAB]^3 Админ^4 %s ^3дал Модель Троля игроку:^4 %s",playername, playername2) 
{
cs_set_user_model(target, "mg_troll")
Mg_D [id]= true
}
}
else
{
ColorChat(0, GREEN,"4[MG GRAB]^3 Админ^4 %s ^3дал Модель Банана игроку:^4 %s",playername, playername2) 
{
cs_set_user_model(target, "banan")
Mg_D [id]= false
}
}

}
}
grab_menu(id)
}
case 6:
{
if(target && is_user_alive(target))
{
new playername[33], playername2[33]
get_user_name(id, playername, 32)
get_user_name(target, playername2, 32)

ColorChat(0, GREEN,"4[MG GRAB]^3 Админ^4 %s ^3Телепортировал игрока:^4 %s на базу",playername, playername2) 
spwnnn(target)

unset_grabbed(id)
}
}
case 7:
{
if(target && is_user_alive(target))
{
new playername[33], playername2[33]
get_user_name(id, playername, 32)
get_user_name(target, playername2, 32)
ColorChat(0, GREEN, "4[MG GRAB]^3 Админ^4 %s ^3дал эффект голографии игроку^4 %s",playername, playername2) 
set_task(1.0, "test_glow", target)

unset_grabbed(id)
}
}
case 8:
{
if(target && is_user_alive(target))
{
if(get_user_flags(id) & ADMIN_LEVEL_A)
{
new playername[33], playername2[33]
get_user_name(id, playername, 32)
get_user_name(target, playername2, 32)
ColorChat(0, GREEN, "4[MG GRAB]^3 Админ^4 %s ^3дал двойной прыжок игроку^4 %s на 2 мин.",playername, playername2) 
szThreeJump [target]= true
set_task(300, "off_jump", target)
}
}
}
case 9:
{
if(target && is_user_alive(target))
{
new playername[33], playername2[33]
get_user_name(id, playername, 32)
get_user_name(target, playername2, 32)

ColorChat(0, GREEN, "^4[MG GRAB]^3 Главный Админ^4 %s ^3дал почитать правила ^4 %s",playername, playername2) 
ColorChat(target, GREEN, "^4[MG GRAB] ^4Зарещено:^4Поровозить,Крысить,Использовать читы,Оскарблять игроков.")
}
   }
}
}   

public player_fire(id)
{
new health[32]
    health [id]= get_user_health(id)
    set_user_health(id,health [id]- 3)
fire_on(id)

set_task(7.0,"player_fire_off", id);
}

public player_fire_off(id){
remove_task(id)
}

public test_glow(id)
{
set_user_rendering(id, kRenderFxDistort, 0, 0, 0, kRenderTransAdd, 127)
}

public off(target)
{
ColorChat(target, GREEN, "4[MG GRAB]^3 Бессмертие отключено.") 
set_user_godmode(target, 0)
}

public throw( id )
{
new target = client_data[id]
[GRABBED]if( target > 0 )
{
set_pev( target, pev_velocity, vel_by_aim( id, get_pcvar_num(p_throw_force) ) )
unset_grabbed( id )
return PLUGIN_HANDLED
}

return PLUGIN_CONTINUE
}

public unset_grabbed( id )
{
new target = client_data[id]
[GRABBED]if( target > 0 && pev_valid( target ) )
{
set_pev( target, pev_renderfx, kRenderFxNone )
set_pev( target, pev_rendercolor, {255.0, 255.0, 255.0} )
set_pev( target, pev_rendermode, kRenderNormal )
set_pev( target, pev_renderamt, 16.0 )

engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, mg_sound_off, 1.0, ATTN_NORM, 0, PITCH_NORM)

remove_task(target + 123321)
remove_task(id + 1233211)

if( 0 < target <= MAXPLAYERS )
client_data[target] [GRABBER]= 0
}
show_menu(id, 0, "^n", 1)
client_data[id] [GRABBED]= 0
}

//Grabs onto someone
public set_grabbed( id, target )
{
if(get_user_flags(target) & ADMIN_RCON)
{

}else{

if( get_pcvar_num( p_glow ) )
{
set_pev( target, pev_renderfx, kRenderFxGlowShell )
set_pev( target, pev_rendercolor, {r, g, b})
set_pev( target, pev_rendermode, kRenderTransColor )
set_pev( target, pev_renderamt, a )
}

if( 0 < target <= MAXPLAYERS )
client_data[target] [GRABBER]= id
client_data[id] [FLAGS]= 0
client_data[id] [GRABBED]= target
new name[33], name2[33]
get_user_name(id, name, 32) 
get_user_name(target, name2, 32)
if(get_user_team(target)==1 || get_user_team(target)==2)
{
if(get_cvar_num("mg_effect_cvar"))
{
Task_Player(target, 0.2)
Task_Playerz(id, 0.2)
engfunc(EngFunc_EmitSound, id, CHAN_WEAPON, mg_sound_on, 1.0, ATTN_NORM, 0, PITCH_NORM)
ColorChat(id, GREEN, "4[MG GRAB]^3 Ты что дурачёк?! Это же Гл. Админ.", name2)
ColorChat(target, GREEN, "4[MG GRAB]^3 Вы взяли Грабом игрока !team%s", name)
#if defined GRAB_MENU
grab_menu(id)
#endif
}
else
{
ChatColor(target, "%L", target, "CHAT_1", name)  
ChatColor(id, "%L", id, "CHAT_2", name2)
#if defined GRAB_MENU
grab_menu(id)
#endif
}

}
else
{
ChatColor(id, "%L", id, "CHAT_3")
client_cmd(0, "spk MG_grab/grab_weapon.wav") 
}
new Float:torig[3], Float:orig[3]
pev( target, pev_origin, torig )
pev( id, pev_origin, orig )
client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )
if( client_data[id][GRAB_LEN] < get_pcvar_num( p_min_dist ) ) client_data[id][GRAB_LEN] = get_pcvar_num( p_min_dist )
}
}

public test_eff(target)
{
new Float:fOrigin[3] //Куда запишем
pev(target, pev_origin, fOrigin) //Получаем координаты

fOrigin[2] += 30.0

message_begin(MSG_ALL,SVC_TEMPENTITY,{0,0,0},target)
write_byte(TE_SPRITETRAIL) //Спрайт захвата
engfunc(EngFunc_WriteCoord, fOrigin[0])
engfunc(EngFunc_WriteCoord, fOrigin[1])
engfunc(EngFunc_WriteCoord, fOrigin[2]+20)
engfunc(EngFunc_WriteCoord, fOrigin[0])
engfunc(EngFunc_WriteCoord, fOrigin[1])
engfunc(EngFunc_WriteCoord, fOrigin[2]+80)
write_short(g_short)
write_byte(10)
write_byte(10)
write_byte(4)
write_byte(10)
write_byte(10)
message_end()
}

public bury_eff(target)
{
new Float:fOrigin[3] //Куда запишем
pev(target, pev_origin, fOrigin) //Получаем координаты

fOrigin[2] += 20.0

    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, fOrigin[0])
engfunc(EngFunc_WriteCoord, fOrigin[1])
engfunc(EngFunc_WriteCoord, fOrigin[2])
write_short(g_bury)
write_byte(16)
write_byte(255)
message_end() 
}

public kill_id(target)
{

new Float:fOrigin[3] //Куда запишем
pev(target, pev_origin, fOrigin) //Получаем координаты

fOrigin[2] += 100.0

    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, fOrigin[0])
engfunc(EngFunc_WriteCoord, fOrigin[1])
engfunc(EngFunc_WriteCoord, fOrigin[2])
write_short(g_iBeamSprite)
write_byte(26)
write_byte(255)
message_end() 
}

public fire_on(id)
{

new Float:fOrigin[3] //Куда запишем
pev(id, pev_origin, fOrigin) //Получаем координаты

fOrigin[2] += 50.0

    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_SPRITE)
engfunc(EngFunc_WriteCoord, fOrigin[0])
engfunc(EngFunc_WriteCoord, fOrigin[1])
engfunc(EngFunc_WriteCoord, fOrigin[2])
write_short(g_fire)
write_byte(6)
write_byte(255)
message_end() 
}

public CmdCoord(id)
{
        if(is_user_alive(id))
        {
                new iTarget, iBody;
                get_user_aiming(id, iTarget, iBody);
               
                if(is_user_alive(iTarget))
                {
                        static iOrigin[3], iOrigin2[3];
                        get_user_origin(id, iOrigin);
                        get_user_origin(iTarget, iOrigin2);
                        set_user_origin(id, iOrigin2);
                        set_user_origin(iTarget, iOrigin);
set_user_health(id, get_user_health(iTarget));
set_user_health(iTarget, get_user_health(id));
                }
        }
}

public Bury(target)
{
client_cmd(target, "spk MG_grab/grab_bury.wav")
if(is_user_alive(target))
{
new origin[3]
get_user_origin(target, origin)
origin[2] -= 30
set_user_origin(target, origin)
}
}

public Bury_off(target)
{
set_dhudmessage(255, 0, 0, -1.0, 0.20, 0, 0.1, 3.0, 0.1, 2.0, false)
show_dhudmessage(target, "ВАС ОТКОПАЛИ")

if(is_user_alive(target))
{
new origin[3]
get_user_origin(target, origin)
origin[2] += 30
set_user_origin(target, origin)
}
}

public f(id)
{
static iAimOrigin[3];

/* Берем аим координаты игрока */
get_user_origin(id, iAimOrigin, 3);

/* Создаем сообщение */
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMENTPOINT);
write_short(id);             //Индекс entity
write_coord(iAimOrigin[0]);          //Конечная точка x
write_coord(iAimOrigin[1]);         //Конечная точка y
write_coord(iAimOrigin[2]);          //Конечная точка z
write_short(g_iBeamSprite);         //Индекс спрайта 
write_byte(0)                 //Стартовый кадр
write_byte(1);                 //Скорость анимации
write_byte(1);                //Врмея существования
write_byte(40);    //Толщина луча
write_byte(10);  //Искажение

switch(random(2))
{
case 0:
{
write_byte(0);    //Цвет красный
write_byte(0);        //Цвеи зеленый
write_byte(255);        //Цвет синий
}

case 1:
{
write_byte(0);        //Цвет красный
write_byte(255);    //Цвеи зеленый
write_byte(255);        //Цвет синий
}
}

write_byte(2000);            //Яркость
write_byte(0);                //...
message_end();
}

public ThreeJump(id)
{
if(szThreeJump[id]) 
{
new szButton = pev(id, pev_button)
new szOldButton = pev(id, pev_oldbuttons)

if((szButton & IN_JUMP) && !(pev(id, pev_flags) & FL_ONGROUND) && !(szOldButton & IN_JUMP))
{
if(szThreeJumpNum [id]< 1)
{
szDoThreeJump [id]= true
szThreeJumpNum[id]++
return PLUGIN_CONTINUE
}
}
if((szButton & IN_JUMP) && (pev(id, pev_flags) & FL_ONGROUND))
{
szThreeJumpNum [id]= 0
}
}
return PLUGIN_CONTINUE
}

public PostThreeJump(id)
{
if(szThreeJump[id])  
{
if(!is_user_alive(id)) 
return PLUGIN_CONTINUE

if(szDoThreeJump[id])
{
new Float:szVelocity[3]  
pev(id, pev_velocity, szVelocity)

szVelocity[2] = random_float(295.0,305.0)
set_pev(id, pev_velocity, szVelocity)

szDoThreeJump [id]= false

return PLUGIN_CONTINUE
}
}      
return PLUGIN_CONTINUE
}

public off_jump(id)
{
szThreeJump [id]= false
ColorChat(id, BLUE, "[MG GRAB] У вас закончилась функция двойного прыжка!")
}

public push(id)
{
client_data[id] [FLAGS]^= CDF_IN_PUSH
return PLUGIN_HANDLED
}

public pull(id)
{
ChatColor(id, "%L", id, "CHAT_6")
client_data[id] [FLAGS]^= CDF_IN_PULL
return PLUGIN_HANDLED
}

public push2( id )
{
if( client_data[id] [GRABBED]> 0 )
{
do_push( id )
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}

public pull2( id )
{
if( client_data[id] [GRABBED]> 0 )
{
do_pull( id )
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}

public do_push( id )
if( client_data[id][GRAB_LEN] < 9999 )
client_data[id][GRAB_LEN] += get_pcvar_num( p_speed )

public do_pull( id )
{
new mindist = get_pcvar_num( p_min_dist )
new len = client_data[id][GRAB_LEN]

if( len > mindist )
{
len -= get_pcvar_num( p_speed )
if( len < mindist ) len = mindist
client_data[id][GRAB_LEN] = len
}
else if( get_pcvar_num( p_auto_choke ) )
do_choke( id )
}

public do_choke( id )
{
new target = client_data[id]
[GRABBED]if( client_data[id] [FLAGS]& CDF_NO_CHOKE || id == target || target > MAXPLAYERS) return

new dmg = get_pcvar_num( p_choke_dmg )
new vec[3]
FVecIVec( get_target_origin_f( target ), vec )

message_begin( MSG_ONE, SVC_SCREENSHAKE, _, target )
write_short( 999999 ) //amount
write_short( 9999 ) //duration
write_short( 999 ) //frequency
message_end( )

message_begin( MSG_ONE, SVC_SCREENFADE, _, target )
write_short( 9999 ) //duration
write_short( 100 ) //hold
write_short( SF_FADE_MODULATE ) //flags
write_byte( 200 ) //r
write_byte( 0 ) //g
write_byte( 0 ) //b
write_byte( 200 ) //a
message_end( )

message_begin( MSG_ONE, WTF_DAMAGE, _, target )
write_byte( 0 ) //damage armor
write_byte( dmg ) //damage health
write_long( DMG_CRUSH ) //damage type
write_coord( vec[0] ) //origin
[x]write_coord( vec[1] ) //origin
[y]write_coord( vec[2] ) //origin
[z]message_end( )

message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
write_byte( TE_BLOODSTREAM )
write_coord( vec[0] ) //pos.x
write_coord( vec[1] ) //pos.y
write_coord( vec[2] + 15 ) //pos.z
write_coord( random_num( 0, 255 ) ) //vec.x
write_coord( random_num( 0, 255 ) ) //vec.y
write_coord( random_num( 0, 255 ) ) //vec.z
write_byte( 70 ) //col index
write_byte( random_num( 50, 250 ) ) //speed
message_end( )

new health = pev( target, pev_health ) - dmg
set_pev( target, pev_health, float( health ) )
if( health < 1 ) dllfunc( DLLFunc_ClientKill, target )

emit_sound( target, CHAN_BODY, "player/PL_PAIN2.WAV", VOL_NORM, ATTN_NORM, 0, PITCH_NORM )

client_data[id] [FLAGS]^= CDF_NO_CHOKE
set_task( get_pcvar_float( p_choke_time ), "clear_no_choke", TSK_CHKE + id )
}

public clear_no_choke( tskid )
{
new id = tskid - TSK_CHKE
client_data[id] [FLAGS]^= CDF_NO_CHOKE
}

//Grabs the client and teleports them to the admin
public force_grab(id, level, cid)
{
if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED

new arg[33]
read_argv( 1, arg, 32 )

new targetid = cmd_target( id, arg, 1 )

if( is_grabbed( targetid, id ) ) return PLUGIN_HANDLED
if( !is_user_alive( targetid ) )
{
return PLUGIN_HANDLED
}

//Safe to tp target to aim spot?
new Float:tmpvec[3], Float:orig[3], Float:torig[3], Float:trace_ret[3]
new bool:safe = false, i

get_view_pos( id, orig )
tmpvec = vel_by_aim( id, get_pcvar_num( p_min_dist ) )

for( new j = 1; j < 11 && !safe; j++ )
{
torig[0] = orig[0] + tmpvec * j
torig[1] = orig[1] + tmpvec * j
torig[2] = orig[2] + tmpvec * j

traceline( tmpvec, torig, id, trace_ret )

if( get_distance_f( trace_ret, torig ) ) break

engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen ) )
safe = true
}

//Still not safe? Then find another safe spot somewhere around the grabber
pev( id, pev_origin, orig )
new try[3]
orig[2] += 2
while( try[2] < 3 && !safe )
{
for( i = 0; i < 3; i++ )
switch( try )
{
case 0 : torig = orig + ( i == 2 ? 80 : 40 )
case 1 : torig = orig
case 2 : torig = orig - ( i == 2 ? 80 : 40 )
}

traceline( tmpvec, torig, id, trace_ret )

engfunc( EngFunc_TraceHull, torig, torig, 0, HULL_HUMAN, 0, 0 )
if ( !get_tr2( 0, TR_StartSolid ) && !get_tr2( 0, TR_AllSolid ) && get_tr2( 0, TR_InOpen )
&& !get_distance_f( trace_ret, torig ) ) safe = true

try[0]++
if( try[0] == 3 )
{
try[0] = 0
try[1]++
if( try[1] == 3 )
{
try[1] = 0
try[2]++
}
}
}

if( safe )
{
set_pev( targetid, pev_origin, torig )
set_grabbed( id, targetid )
}

return PLUGIN_HANDLED
}

public is_grabbed( target, grabber )
{
for( new i = 1; i <= MAXPLAYERS; i++ )
if( client_data [GRABBED]== target )
{
unset_grabbed( grabber )
return true
}
return false
}

public DeathMsg( )
kill_grab( read_data( 2 ) )

public client_disconnect( id )
{
kill_grab( id )
speed_off [id]= false
return PLUGIN_CONTINUE
}

public kill_grab( id )
{
//If given client has grabbed, or has a grabber, unset it
if( client_data[id] [GRABBED])
unset_grabbed( id )
else if( client_data[id] [GRABBER])
unset_grabbed( client_data[id] [GRABBER])
}

stock traceline( const Float:vStart[3], const Float:vEnd[3], const pIgnore, Float:vHitPos[3] )
{
engfunc( EngFunc_TraceLine, vStart, vEnd, 0, pIgnore, 0 )
get_tr2( 0, TR_vecEndPos, vHitPos )
return get_tr2( 0, TR_pHit )
}

stock get_view_pos( const id, Float:vViewPos[3] )
{
new Float:vOfs[3]
pev( id, pev_origin, vViewPos )
pev( id, pev_view_ofs, vOfs )

vViewPos[0] += vOfs[0]
vViewPos[1] += vOfs[1]
vViewPos[2] += vOfs[2]
}

stock Float:vel_by_aim( id, speed = 1 )
{
new Float:v1[3], Float:vBlah[3]
pev( id, pev_v_angle, v1 )
engfunc( EngFunc_AngleVectors, v1, v1, vBlah, vBlah )

v1[0] *= speed
v1[1] *= speed
v1[2] *= speed

return v1
}
stock fm_give_item(index, const item[])
{
if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10))
return 0

new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
if (!pev_valid(ent))
return 0

new Float:origin[3];
pev(index, pev_origin, origin)
set_pev(ent, pev_origin, origin)
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
dllfunc(DLLFunc_Spawn, ent)

new save = pev(ent, pev_solid)
dllfunc(DLLFunc_Touch, ent, index)
if (pev(ent, pev_solid) != save)
return ent

engfunc(EngFunc_RemoveEntity, ent)

return -1
}

stock fm_strip_user_weapons(id)
{
static ent
ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"))
if (!pev_valid(ent)) return;

dllfunc(DLLFunc_Spawn, ent)
dllfunc(DLLFunc_Use, ent, id)
engfunc(EngFunc_RemoveEntity, ent)
}

stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)

replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")

if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
write_byte(players
);
write_string(msg);
message_end();
}
}
}


public PlayerInfo(id)
{
id -= 123321

test_eff(id)
}

stock Task_Player(const id, Float:TIME)
{
if(task_exists(id + 123321))
remove_task(id + 123321)

set_task(TIME, "PlayerInfo", id + 123321, _, _, "b")
}

public PlayerInfoz(id)
{
id -= 1233211

f(id)
}

stock Task_Playerz(const id, Float:TIME)
{
if(task_exists(id + 1233211))
remove_task(id + 1233211)

set_task(TIME, "PlayerInfoz", id + 1233211, _, _, "b")
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team
 
/hlds/web/www/amxxpc/work/scripting/mg_grab.sma(511) : warning 213: tag mismatch
/hlds/web/www/amxxpc/work/scripting/mg_grab.sma(528) : warning 209: function "menu_handler" should return a value
Header size:           3136 bytes
Code size:            44292 bytes
Data size:            17516 bytes
Stack/heap size:      16384 bytes; max. usage is unknown, due to recursion
Total requirements:   81328 bytes
 
2 Warnings.
Done.
 
Форум Perfect Soft » Моды и AMX Скриптинг CS 1.6 » AMX Скриптинг CS 1.6 (вопрос | ответ) » Как исправить ошибку warning 213? (Помогите ПЛИЗ)
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