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как изменить плагин?
NaG_GaNo
Дата: Воскресенье, 09.02.2014, 17:03 | Сообщение # 1
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Здравствуйте форумчане. У меня такой вопрос как изменить вот этот плаги? А именно чтобы при введении в чате say /sab ставился мешок!

Плагин мешки с песком для zp!

Код
/*================================================================================
     
    -----------------------------------
    -*-  [ZP]Sandbags -*-
    -----------------------------------
     
    ~~~~~~~~~~~~~~~
    - Description -
    ~~~~~~~~~~~~~~~
     
    Original by SAMURAI, Upgraded to zp by LARP
    larp.source@gmail.com (Chile) Languaje spanish!
     
================================================================================*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#include <fun>
#include <zombieplague.inc>

// The sizes of models
#define PALLET_MINS Float:{ -27.260000, -22.280001, -22.290001 }
#define PALLET_MAXS Float:{  27.340000,  26.629999,  29.020000 }

// from fakemeta util by VEN
#define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
#define fm_remove_entity(%1) engfunc(EngFunc_RemoveEntity, %1)
// this is mine
#define fm_drop_to_floor(%1) engfunc(EngFunc_DropToFloor,%1)

// cvars
new pnumplugin, remove_nrnd, maxpallets, phealth;

// num of pallets with bags
new palletscout = 0;

/* Models for pallets with bags .
   Are available 2 models, will be set a random of them  */
new g_models[][] =
{
    "models/pallet_with_bags2.mdl",
    "models/pallet_with_bags.mdl"
}

new stuck[33]
new g_bolsas[33];
new cvar[3]

new const Float:size[][3] = {
    {0.0, 0.0, 1.0}, {0.0, 0.0, -1.0}, {0.0, 1.0, 0.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, {-1.0, 1.0, 1.0}, {1.0, 1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0}, {1.0, -1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, -1.0},
    {0.0, 0.0, 2.0}, {0.0, 0.0, -2.0}, {0.0, 2.0, 0.0}, {0.0, -2.0, 0.0}, {2.0, 0.0, 0.0}, {-2.0, 0.0, 0.0}, {-2.0, 2.0, 2.0}, {2.0, 2.0, 2.0}, {2.0, -2.0, 2.0}, {2.0, 2.0, -2.0}, {-2.0, -2.0, 2.0}, {2.0, -2.0, -2.0}, {-2.0, 2.0, -2.0}, {-2.0, -2.0, -2.0},
    {0.0, 0.0, 3.0}, {0.0, 0.0, -3.0}, {0.0, 3.0, 0.0}, {0.0, -3.0, 0.0}, {3.0, 0.0, 0.0}, {-3.0, 0.0, 0.0}, {-3.0, 3.0, 3.0}, {3.0, 3.0, 3.0}, {3.0, -3.0, 3.0}, {3.0, 3.0, -3.0}, {-3.0, -3.0, 3.0}, {3.0, -3.0, -3.0}, {-3.0, 3.0, -3.0}, {-3.0, -3.0, -3.0},
    {0.0, 0.0, 4.0}, {0.0, 0.0, -4.0}, {0.0, 4.0, 0.0}, {0.0, -4.0, 0.0}, {4.0, 0.0, 0.0}, {-4.0, 0.0, 0.0}, {-4.0, 4.0, 4.0}, {4.0, 4.0, 4.0}, {4.0, -4.0, 4.0}, {4.0, 4.0, -4.0}, {-4.0, -4.0, 4.0}, {4.0, -4.0, -4.0}, {-4.0, 4.0, -4.0}, {-4.0, -4.0, -4.0},
    {0.0, 0.0, 5.0}, {0.0, 0.0, -5.0}, {0.0, 5.0, 0.0}, {0.0, -5.0, 0.0}, {5.0, 0.0, 0.0}, {-5.0, 0.0, 0.0}, {-5.0, 5.0, 5.0}, {5.0, 5.0, 5.0}, {5.0, -5.0, 5.0}, {5.0, 5.0, -5.0}, {-5.0, -5.0, 5.0}, {5.0, -5.0, -5.0}, {-5.0, 5.0, -5.0}, {-5.0, -5.0, -5.0}
}

new const g_item_name[] = { "15 Sandbags" }
const g_item_bolsas = 0
new g_itemid_bolsas
new ZPSTUCK, g_BINDMODE, g_MSGMODE

/*************************************************************
************************* AMXX PLUGIN *************************
**************************************************************/

public plugin_init()  
{
    /* Register the plugin */
    //register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
     
    register_plugin(" [ZP]Extra: SandBags", "1.1", "LARP")
    set_task(0.1,"checkstuck",0,"",0,"b")
    g_itemid_bolsas = zp_register_extra_item(g_item_name, g_item_bolsas, ZP_TEAM_HUMAN)
    /* Register the cvars */
    g_BINDMODE   = register_cvar("zp_pb_bind","0");      //Auto bind L Key!
    g_MSGMODE   = register_cvar("zp_pb_msg","1");      //
    ZPSTUCK = register_cvar("zp_pb_stuck","1")
    pnumplugin = register_cvar("zp_pb_enable","1"); // 1 = ON ; 0 = OFF
    remove_nrnd = register_cvar("zp_pb_remround","1");
    maxpallets = register_cvar("zp_pb_limit","200"); // max number of pallets with bags
    phealth = register_cvar("zp_pb_health","200"); // set the health to a pallet with bags
     
    /* Game Events */
    register_event("HLTV","event_newround", "a","1=0", "2=0"); // it's called every on new round
     
    /* This is for menuz: */
    register_menucmd(register_menuid("\ySand Bags:"), 1023, "menu_command" );
    register_clcmd("say /pb","show_the_menu");
    register_clcmd("/pb","show_the_menu");
    //cvar[0] = register_cvar("zp_autounstuck","1")
    cvar[1] = register_cvar("zp_pb_stuckeffects","1")
    cvar[2] = register_cvar("zp_pb_stuckwait","7")

}

public plugin_precache()
{
    for(new i;i < sizeof g_models;i++)
       engfunc(EngFunc_PrecacheModel,g_models[i]);
}

public show_the_menu(id,level,cid)
{
    // check if user doesen't have admin  
    /*if( ! cmd_access( id,level, cid , 0 ))
       return PLUGIN_HANDLED;
    */
     
    // check if the plugin cvar is turned off
    if( ! get_pcvar_num( pnumplugin ) )
       return PLUGIN_HANDLED;
        
        
    // check if user isn't alive
    if( ! is_user_alive( id ) )
    {
       client_print( id, print_chat, "" ); //msg muerto
       return PLUGIN_HANDLED;
    }
           
    if ( !zp_get_user_zombie(id) )
    {       
       new szMenuBody[256];
       new keys;
        
       new nLen = format( szMenuBody, 255, "\ySand Bags:^n" );
       nLen += format( szMenuBody[nLen], 255-nLen, "^n\w1. Place a Sandbags (%i Remaining)", g_bolsas [id]);
       //nLen += format( szMenuBody[nLen], 255-nLen, "^n\w2. Remove a pallet with bags" );
       nLen += format( szMenuBody[nLen], 255-nLen, "^n^n\w0. Exit" );

       keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<9)

       show_menu( id, keys, szMenuBody, -1 );

       // depends what you want, if is continue will appear on chat what the admin sayd
       return PLUGIN_HANDLED;
    }
    client_print(id, print_chat, " [ZP]The zombies can not use this command!")
    return PLUGIN_HANDLED;
}

public menu_command(id,key,level,cid)
{
     
    switch( key )
    {
       // place a pallet with bags
       case 0:  
       {
          if ( !zp_get_user_zombie(id) )
          {
             new money = g_bolsas
             [id]if ( money < 1 )
             {
                if ( get_pcvar_num(g_MSGMODE) == 1 )
                   {
                      set_hudmessage(0, 0, 100, 0.80, 0.80, 0, 6.0, 2.0, 1.0, 1.0)
                      show_hudmessage(id, "You do not have to^nplace sandbags")
                      return PLUGIN_CONTINUE
                   }
                client_print(id, print_chat, " [ZP]You do not have to place sandbags!")
                return PLUGIN_CONTINUE
             }
             g_bolsas[id]-= 1
             place_palletwbags(id);
             show_the_menu(id,level,cid);
             return PLUGIN_CONTINUE    
          }
          client_print(id, print_chat, " [ZP]The zombies can not use this!!")
          return PLUGIN_CONTINUE    
       }
        
       // remove a pallet with bags
       /*case 1:
       {
          if ( !zp_get_user_zombie(id) )
          {
             new ent, body, class[32];
             get_user_aiming(id, ent, body);
             if (pev_valid(ent))  
             {
                pev(ent, pev_classname, class, 31);
                 
                if (equal(class, "amxx_pallets"))  
                {
                   g_bolsas[id]+= 1
                   fm_remove_entity(ent);
                }
                 
                else
                   client_print(id, print_chat, " [ZP]You are not aiming at a pallet with bags");
             }
             else
                client_print(id, print_chat, " [ZP]You are not aiming at a valid entity !");
                 
             show_the_menu(id,level,cid);
          }
       }
       */
        
       // remove all pallets with bags
       /*case 2:
       {
          g_bolsas[id]= 0
          remove_allpalletswbags();
          client_print(id,print_chat," [AMXX]You removed all pallets with bags !");
          show_the_menu(id,level,cid);
       }
          */
           
    }
     
    return PLUGIN_HANDLED;
}

public place_palletwbags(id)
{
     
    if( palletscout == get_pcvar_num(maxpallets) )
    {
       client_print(id,print_chat," [ZP]For security reasons only allow %d Sandbags on the server!",get_pcvar_num(maxpallets));
       return PLUGIN_HANDLED;
    }
     
    // create a new entity  
    new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall"));
     
     
    // set a name to the entity
    set_pev(ent,pev_classname,"amxx_pallets");
     
    // set model       
    engfunc(EngFunc_SetModel,ent,g_models[random(sizeof g_models)]);
     
    // register a new var. for origin
    static Float:xorigin[3];
    get_user_hitpoint(id,xorigin);
     
     
    // check if user is aiming at the air  
    if(engfunc(EngFunc_PointContents,xorigin) == CONTENTS_SKY)
    {
       client_print(id,print_chat," [ZP]You can not put sandbags in the sky!");
       return PLUGIN_HANDLED;
    }
     
     
    // set sizes
    static Float:p_mins[3], Float:p_maxs[3];
    p_mins = PALLET_MINS;
    p_maxs = PALLET_MAXS;
    engfunc(EngFunc_SetSize, ent, p_mins, p_maxs);
    set_pev(ent, pev_mins, p_mins);
    set_pev(ent, pev_maxs, p_maxs );
    set_pev(ent, pev_absmin, p_mins);
    set_pev(ent, pev_absmax, p_maxs );

     
    // set the rock of origin where is user placed
    engfunc(EngFunc_SetOrigin, ent, xorigin);
     
     
    // make the rock solid
    set_pev(ent,pev_solid,SOLID_BBOX); // touch on edge, block
     
    // set the movetype
    set_pev(ent,pev_movetype,MOVETYPE_FLY); // no gravity, but still collides with stuff
     
    // now the damage stuff, to set to take it or no
    // if you set the cvar "pallets_wbags_health" 0, you can't destroy a pallet with bags
    // else, if you want to make it destroyable, just set the health > 0 and will be
    // destroyable.
    new Float:p_cvar_health = get_pcvar_float(phealth);
    switch(p_cvar_health)
    {
       case 0.0 :
       {
          set_pev(ent,pev_takedamage,DAMAGE_NO);
       }
        
       default :
       {
          set_pev(ent,pev_health,p_cvar_health);
          set_pev(ent,pev_takedamage,DAMAGE_YES);
       }
    }
     
           
    static Float:rvec[3];
    pev(id,pev_v_angle,rvec);
     
    rvec[0] = 0.0;
     
    set_pev(ent,pev_angles,rvec);
     
    // drop entity to floor
    fm_drop_to_floor(ent);
     
    // num ..
    palletscout++;
     
    // confirm message
    if ( get_pcvar_num(g_MSGMODE) == 1 )
    {
       set_hudmessage(0, 0, 100, 0.80, 0.80, 0, 6.0, 2.0, 1.0, 1.0)
       show_hudmessage(id, "You placed a SandBag^n%i Remaining", g_bolsas[id])
       return PLUGIN_HANDLED
    }
    client_print(id, print_chat, " [ZP]You have placed a Sandbag.")
    return PLUGIN_HANDLED;
}
     
/* ====================================================
get_user_hitpoin stock . Was maked by P34nut, and is  
like get_user_aiming but is with floats and better <img src="http://s39.ucoz.net/sm/24/surprised.gif" border="0" align="absmiddle" alt="surprised" />
====================================================*/    
stock get_user_hitpoint(id, Float:hOrigin[3])  
{
    if ( ! is_user_alive( id ))
       return 0;
      
    new Float:fOrigin[3], Float:fvAngle[3], Float:fvOffset[3], Float:fvOrigin[3], Float:feOrigin[3];
    new Float:fTemp[3];
      
    pev(id, pev_origin, fOrigin);
    pev(id, pev_v_angle, fvAngle);
    pev(id, pev_view_ofs, fvOffset);
      
    xs_vec_add(fOrigin, fvOffset, fvOrigin);
      
    engfunc(EngFunc_AngleVectors, fvAngle, feOrigin, fTemp, fTemp);
      
    xs_vec_mul_scalar(feOrigin, 9999.9, feOrigin);
    xs_vec_add(fvOrigin, feOrigin, feOrigin);
      
    engfunc(EngFunc_TraceLine, fvOrigin, feOrigin, 0, id);
    global_get(glb_trace_endpos, hOrigin);
      
    return 1;
}  

/* ====================================================
This is called on every round, at start up,
with HLTV logevent. So if the "pallets_wbags_nroundrem"
cvar is set to 1, all placed pallets with bugs will be
removed.
====================================================*/
public event_newround()
{
    if( get_pcvar_num ( remove_nrnd ) == 1)
       remove_allpalletswbags();
        
}

/* ====================================================
This is a stock to help for remove all pallets with
bags placed . Is called on new round if the cvar
"pallets_wbags_nroundrem" is set 1.
====================================================*/
stock remove_allpalletswbags()
{
    new pallets = -1;
    while((pallets = fm_find_ent_by_class(pallets, "amxx_pallets")))
       fm_remove_entity(pallets);
        
    palletscout = 0;
}

public checkstuck() {
    if ( get_pcvar_num(ZPSTUCK) == 1 )
    {
       static players[32], pnum, player
       get_players(players, pnum)
       static Float:origin[3]
       static Float:mins[3], hull
       static Float:vec[3]
       static o,i
       for(i=0; i<pnum; i++){
          player = players
          [i]if (is_user_connected(player) && is_user_alive(player)) {
             pev(player, pev_origin, origin)
             hull = pev(player, pev_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN
             if (!is_hull_vacant(origin, hull,player) && !get_user_noclip(player) && !(pev(player,pev_solid) & SOLID_NOT)) {
                ++stuck
                [player]if(stuck [player]>= get_pcvar_num(cvar[2])) {
                   pev(player, pev_mins, mins)
                   vec[2] = origin[2]
                   for (o=0; o < sizeof size; ++o) {
                      vec[0] = origin[0] - mins[0] * size[o][0]
                      vec[1] = origin[1] - mins[1] * size[o][1]
                      vec[2] = origin[2] - mins[2] * size[o][2]
                      if (is_hull_vacant(vec, hull,player)) {
                         engfunc(EngFunc_SetOrigin, player, vec)
                         effects(player)
                         set_pev(player,pev_velocity,{0.0,0.0,0.0})
                         o = sizeof size
                      }
                   }
                }
             }
             else
             {
                stuck [player]= 0
             }
          }
       }
     
    }
     
}

stock bool:is_hull_vacant(const Float:origin[3], hull,id) {
    static tr
    engfunc(EngFunc_TraceHull, origin, origin, 0, hull, id, tr)
    if (!get_tr2(tr, TR_StartSolid) || !get_tr2(tr, TR_AllSolid)) //get_tr2(tr, TR_InOpen))
       return true
     
    return false
}

public effects(id) {
    if(get_pcvar_num(cvar[1])) {
       set_hudmessage(255,150,50, -1.0, 0.65, 0, 6.0, 1.5,0.1,0.7) // HUDMESSAGE
       show_hudmessage(id,"Automatic Unstuck!") // HUDMESSAGE
       message_begin(MSG_ONE_UNRELIABLE,105,{0,0,0},id )       
       write_short(1<<10)   // fade lasts this long duration
       write_short(1<<10)   // fade lasts this long hold time
       write_short(1<<1)   // fade type (in / out)
       write_byte(20)            // fade red
       write_byte(255)    // fade green
       write_byte(255)        // fade blue
       write_byte(255)    // fade alpha
       message_end()
       client_cmd(id,"spk fvox/blip.wav")
    }
}

public zp_extra_item_selected(player, itemid)
{
    if (itemid == g_itemid_bolsas)
    {
       g_bolsas[player]+= 15
       cmd_bind(player)
       set_task(0.3,"show_the_menu",player)
       if ( get_pcvar_num(g_MSGMODE) == 1 )
       {
          set_hudmessage(0, 0, 100, 0.80, 0.80, 0, 6.0, 2.0, 1.0, 1.0)
          show_hudmessage(player, "Plugin By LARP^n    Chile 2008")
       }
    }

}

public cmd_bind(id)
{
    if ( get_pcvar_num(g_BINDMODE) == 1 )
    {
       client_print(id, print_chat, " [ZP]You have %i sandbags, to use with the key 'L'", g_bolsas[id])
       client_cmd(id,"bind l /pb")
       return PLUGIN_HANDLED
    }
    client_print(id, print_chat, " [ZP]You have %i sandbags, to use type 'say /pb'", g_bolsas[id])
    return PLUGIN_HANDLED

}


Я его изменял но ничего не получается!


Skype: no_ob11
Пишу сайты писать в skype
 
PATRUL
Дата: Воскресенье, 09.02.2014, 17:14 | Сообщение # 2
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Сейчас мешок ставится через команду /pb,верно?


 
NaG_GaNo
Дата: Воскресенье, 09.02.2014, 18:18 | Сообщение # 3
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Нет это зомби плагин! /pb это меню но оно открывается только на zp сервере, когда я изменяю под паблик оно не открывается!

Skype: no_ob11
Пишу сайты писать в skype
 
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