#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define infi_WEAPONKEY 8476
#define MAX_PLAYERS 32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)
const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4
#define WEAP_LINUX_XTRA_OFF 4
#define m_pPlayer 41
#define m_iId 43
#define m_fKnown 44
#define m_flNextPrimaryAttack 46
#define m_flNextSecondaryAttack 47
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83
#define infi_DRAW_TIME 1.0
#define infi_RELOAD_TIME 4.5
#define infi_SHOOT_LEFT 1
#define infi_SHOOT_RIGHT 2
#define infi_SHOOT_LEFTLAST 3
#define infi_SHOOT_RIGHTLAST 4
#define infi_SP_SHOOT_LEFT1 5
#define infi_SP_SHOOT_LEFT2 6
#define infi_SP_SHOOT_RIGHT1 7
#define infi_SP_SHOOT_RIGHT2 8
#define infi_SP_SHOOT_LAST 9
#define infi_RELOAD 10
#define infi_DRAW 11
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)
new const Fire_Sounds_infi[][] = { "weapons/infi.wav" }
new const Sounds_infi[][] = { "weapons/infi_clipin.wav" , "weapons/infi_clipon.wav" , "weapons/infi_clipout.wav" , "weapons/infi_draw.wav" }
new infi_V_MODEL[64] = "models/coca/vite.mdl"
new infi_P_MODEL[64] = "models/coca/pite.mdl"
new infi_W_MODEL[64] = "models/coca/wite.mdl"
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }
new cvar_dmg_infi, cvar_recoil_infi, cvar_clip_infi, cvar_spd_infi, cvar_spd_mode_infi, cvar_infi_ammo
new g_MaxPlayers, g_orig_event_infi, g_orig_event_infi2, g_IsInPrimaryAttack, g_iClip
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_infi[33], g_clip_ammo[33], g_infi_TmpClip[33], oldweap[33], g_mode[33]
new gmsgWeaponList, szCost
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_deagle", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
public plugin_init()
{
register_plugin("[ZP] Extra: Dual Infinity", "1.0", "Crock / =) (Poprogun4ik) / LARS-DAY
EAKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_elite", "fw_infi_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_infi_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_elite", "fw_infi_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_elite", "infi_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_elite", "infi_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_elite", "infi_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)
cvar_clip_infi = register_cvar("zp_infi_clip", "30")
cvar_infi_ammo = register_cvar("zp_infi_ammo", "200")
cvar_dmg_infi = register_cvar("zp_infi_dmg", "1.0")
cvar_recoil_infi = register_cvar("zp_infi_recoil", "0.8")
cvar_spd_infi = register_cvar("zp_infi_spd", "1.2")
cvar_spd_mode_infi = register_cvar("zp_infi_mode_spd", "0.95")
szCost = register_cvar("zp_infi_cost", "1500")
register_clcmd("say /pistol", "give_infi")
g_MaxPlayers = get_maxplayers()
gmsgWeaponList = get_user_msgid("WeaponList")
}
public plugin_precache()
{
precache_model(infi_V_MODEL)
precache_model(infi_P_MODEL)
precache_model(infi_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds_infi; i++)
precache_sound(Fire_Sounds_infi[i])
for(new i = 0; i < sizeof Sounds_infi; i++)
precache_sound(Sounds_infi[i])
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
precache_generic("sprites/weapon_infinity.txt")
precache_generic("sprites/zm/640hud39.spr")
precache_generic("sprites/zm/640hud7.spr")
register_clcmd("weapon_infinity", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}
public weapon_hook(id)
{
engclient_cmd(id, "weapon_elite")
return PLUGIN_HANDLED
}
public client_putinserver(id)
{
//30.0 время в сукендах вывода msg
set_task(30.0, "reklama", id, _, _, "b")
}
public reklama(id)
{
//Вывод в чат msg
client_print(id, 3, "[AMXX PISTOL] Стоимость пистолета 1500", id)
}
public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return
new g_currentweapon = get_user_weapon(iAttacker)
if(g_currentweapon != CSW_ELITE) return
if(!g_has_infi[iAttacker]) return
static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)
if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
public plugin_natives ()
{
register_native("give_weapon_infi", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_infi(id)
}
public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/elite_right.sc", name))
{
g_orig_event_infi = get_orig_retval()
return FMRES_HANDLED
}
else if (equal("events/elite_left.sc", name))
{
g_orig_event_infi = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}
public client_connect(id)
{
g_has_infi[id] = false
g_mode[id] = 0
}
public client_disconnect(id)
{
g_has_infi[id] = false
g_mode[id] = 0
}
public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED
static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = entity_get_edict(entity, EV_ENT_owner)
if(equal(model, "models/w_elite.mdl"))
{
static iStoredAugID
iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_elite", entity)
if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED
if(g_has_infi[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, infi_WEAPONKEY)
g_has_infi[iOwner] = false
entity_set_model(entity, infi_W_MODEL)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}
public give_infi(id)
{
new iMoney = cs_get_user_money(id)
if(iMoney < get_pcvar_num(szCost))
{
client_print(id, print_chat, "Вам не хватает %d$", get_pcvar_num(szCost) - iMoney)
return
}
cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(szCost))
drop_weapons(id, 2)
new iWep2 = give_item(id,"weapon_elite")
if( iWep2 > 0 )
{
g_mode[id] = 0
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_infi))
cs_set_user_bpammo (id, CSW_ELITE, get_pcvar_num(cvar_infi_ammo))
UTIL_PlayWeaponAnimation (id, infi_DRAW)
set_pdata_float(id, m_flNextAttack, infi_DRAW_TIME, OFFSET_LINUX)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_infinity")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(5)
write_byte(CSW_ELITE)
message_end()
}
g_has_infi[id] = true
}
public fw_infi_AddToPlayer(infi, id)
{
if(!is_valid_ent(infi) || !is_user_connected(id))
return HAM_IGNORED
if(entity_get_int(infi, EV_INT_WEAPONKEY) == infi_WEAPONKEY)
{
g_has_infi[id] = true
entity_set_int(infi, EV_INT_WEAPONKEY, 0)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_infinity")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(5)
write_byte(CSW_ELITE)
message_end()
return HAM_HANDLED
}
else
{
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_elite")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(5)
write_byte(CSW_ELITE)
message_end()
}
return HAM_IGNORED
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}
public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
replace_weapon_models(owner, weaponid)
}
public CurrentWeapon(id)
{
replace_weapon_models(id, read_data(2))
if(read_data(2) != CSW_ELITE || !g_has_infi[id])
return
static Float:iSpeed, Ent
Ent = find_ent_by_owner(-1,"weapon_deagle",id)
if(g_mode[id] == 1)
iSpeed = get_pcvar_float(cvar_spd_mode_infi)
else
iSpeed = get_pcvar_float(cvar_spd_infi)
if(Ent)
{
static Float:Delay, Float:M_Delay
Delay = get_pdata_float( Ent, 46, 4) * iSpeed
M_Delay = get_pdata_float( Ent, 47, 4) * iSpeed
if(Delay > 0.0)
{
set_pdata_float(Ent, 46, Delay, 4)
set_pdata_float(Ent, 47, M_Delay, 4)
}
}
}
replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_ELITE:
{
if(g_has_infi[id])
{
set_pev(id, pev_viewmodel2, infi_V_MODEL)
set_pev(id, pev_weaponmodel2, infi_P_MODEL)
if(oldweap[id] != CSW_ELITE)
{
UTIL_PlayWeaponAnimation (id, infi_DRAW)
set_pdata_float(id, m_flNextAttack, infi_DRAW_TIME, OFFSET_LINUX)
message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
write_string("weapon_infinity")
write_byte(10)
write_byte(120)
write_byte(-1)
write_byte(-1)
write_byte(1)
write_byte(5)
write_byte(CSW_ELITE)
message_end()
}
}
}
}
oldweap[id] = weaponid
}
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_ELITE || !g_has_infi[Player]))
return FMRES_IGNORED
set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}
public fw_infi_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)
if (!g_has_infi[Player])
return
g_IsInPrimaryAttack = 1
pev(Player,pev_punchangle,cl_pushangle[Player])
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
g_iClip = cs_get_weapon_ammo(Weapon)
}
public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_infi && eventid != g_orig_event_infi2) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
return FMRES_IGNORED
playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!g_has_infi[id])
return
if(!is_user_alive(id))
return
new pItem = get_pdata_cbase(id, OFFSET_ACTIVE_ITEM)
if(get_pdata_int(pItem, m_iId, 4) != CSW_ELITE)
return
if(get_pdata_float(id, m_flNextAttack) > 0.0)
return
new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)
new iButtons = get_uc(uc_handle, UC_Buttons)
if(!(iButtons & IN_ATTACK) && (iButtons & IN_ATTACK2))
{
if(get_pdata_float(pItem, m_flNextSecondaryAttack, 4) <= 0.0)
{
if(get_pdata_int(pItem, m_iClip) <= 0)
return
g_mode[id] = 1
ExecuteHamB(Ham_Weapon_PrimaryAttack, find_ent_by_owner(-1, "weapon_elite", id))
new num
num = random_num(1,2)
if(num == 1)UTIL_PlayWeaponAnimation(id, szClip < 1 ? infi_SP_SHOOT_LAST : random_num(infi_SP_SHOOT_LEFT1, infi_SP_SHOOT_RIGHT1))
if(num == 2)UTIL_PlayWeaponAnimation(id, szClip < 1 ? infi_SP_SHOOT_LAST : random_num(infi_SP_SHOOT_LEFT2, infi_SP_SHOOT_RIGHT2))
}
}
else if(!(iButtons & IN_ATTACK2) && (iButtons & IN_ATTACK))
{
if(get_pdata_float(pItem, m_flNextSecondaryAttack, 4) <= 0.0)
{
if(get_pdata_int(pItem, m_iClip) <= 0)
return
g_mode[id] = 0
}
}
}
public fw_infi_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)
if(!is_user_alive(Player))
return
new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)
if(g_iClip <= cs_get_weapon_ammo(Weapon))
return
if(g_has_infi[Player])
{
if (!g_clip_ammo[Player])
return
new Float:push[3]
pev(Player,pev_punchangle,push)
xs_vec_sub(push,cl_pushangle[Player],push)
xs_vec_mul_scalar(push , get_pcvar_float(cvar_recoil_infi), push)
xs_vec_add(push,cl_pushangle[Player],push)
set_pev(Player,pev_punchangle,push)
UTIL_PlayWeaponAnimation(Player, szClip < 1 ? random_num(infi_SHOOT_LEFTLAST,infi_SHOOT_RIGHTLAST) : random_num(infi_SHOOT_LEFT, infi_SHOOT_RIGHT))
emit_sound(Player, CHAN_WEAPON, Fire_Sounds_infi[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_ELITE)
{
if(g_has_infi[attacker])
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_infi))
}
}
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)
if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE
if(equal(szTruncatedWeapon, "elite") && get_user_weapon(iAttacker) == CSW_ELITE)
{
if(g_has_infi[iAttacker])
set_msg_arg_string(4, "elite")
}
return PLUGIN_CONTINUE
}
stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}
stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}
stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}
public infi_ItemPostFrame(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_infi[id])
return HAM_IGNORED
static iClipExtra
iClipExtra = get_pcvar_num(cvar_clip_infi)
new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)
new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)
if(fInReload && flNextAttack <= 0.0)
{
new j = min(iClipExtra - iClip, iBpAmmo)
set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
cs_set_user_bpammo(id, CSW_ELITE, iBpAmmo-j)
set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
fInReload = 0
}
return HAM_IGNORED
}
public infi_Reload(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_infi[id])
return HAM_IGNORED
static iClipExtra
if(g_has_infi[id])
iClipExtra = get_pcvar_num(cvar_clip_infi)
g_infi_TmpClip[id] = -1
new iBpAmmo = cs_get_user_bpammo(id, CSW_ELITE)
new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)
if (iBpAmmo <= 0)
return HAM_SUPERCEDE
if (iClip >= iClipExtra)
return HAM_SUPERCEDE
g_infi_TmpClip[id] = iClip
return HAM_IGNORED
}
public infi_Reload_Post(weapon_entity)
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED
if (!g_has_infi[id])
return HAM_IGNORED
if (g_infi_TmpClip[id] == -1)
return HAM_IGNORED
set_pdata_int(weapon_entity, m_iClip, g_infi_TmpClip[id], WEAP_LINUX_XTRA_OFF)
set_pdata_float(weapon_entity, m_flTimeWeaponIdle, infi_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)
set_pdata_float(id, m_flNextAttack, infi_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation (id, infi_RELOAD)
set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)
return HAM_IGNORED
}
stock drop_weapons(id, dropwhat)
{
static weapons[32], num, i, weaponid
num = 0
get_user_weapons(id, weapons, num)
for (i = 0; i < num; i++)
{
&nbs
Сообщение отредактировал WTFSsS - Суббота, 12.01.2013, 02:10