Andrey | Дата: Пятница, 13.06.2014, 14:31 | Сообщение # 1 |
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Помогите сделать зомби класс Leech Zombie для админа, пожалуйста.
Код /*================================================================================ ----------------------------------- -*- [ZP]Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes to Zombie Plague. Feel free to modify their attributes to your liking. Note: If zombie classes are disabled, the first registered class will be used for all players (by default, Classic Zombie). ================================================================================*/
#include <amxmodx> #include <fakemeta> #include <zombieplague>
/*================================================================================ [Plugin Customization] =================================================================================*/
// Classic Zombie Attributes new const zclass1_name[] = { "Classic Zombie" } new const zclass1_info[] = { "=Balanced=" } new const zclass1_model[] = { "zombie_source" } new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" } const zclass1_health = 1800 const zclass1_speed = 190 const Float:zclass1_gravity = 1.0 const Float:zclass1_knockback = 1.0
// Raptor Zombie Attributes new const zclass2_name[] = { "Raptor Zombie" } new const zclass2_info[] = { "HP-- Speed++ Knockback++" } new const zclass2_model[] = { "zombie_source" } new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" } const zclass2_health = 900 const zclass2_speed = 225 const Float:zclass2_gravity = 1.0 const Float:zclass2_knockback = 1.5
// Poison Zombie Attributes new const zclass3_name[] = { "Poison Zombie" } new const zclass3_info[] = { "HP- Jump+ Knockback+" } new const zclass3_model[] = { "zombie_source" } new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" } const zclass3_health = 1400 const zclass3_speed = 190 const Float:zclass3_gravity = 0.75 const Float:zclass3_knockback = 1.25
// Big Zombie Attributes new const zclass4_name[] = { "Big Zombie" } new const zclass4_info[] = { "HP++ Speed- Knockback--" } new const zclass4_model[] = { "zombie_source" } new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" } const zclass4_health = 2700 const zclass4_speed = 155 const Float:zclass4_gravity = 1.0 const Float:zclass4_knockback = 0.5
// Leech Zombie Attributes new const zclass5_name[] = { "Leech Zombie" } new const zclass5_info[] = { "Администратор" } new const zclass5_model[] = { "zombie_source" } new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" } const zclass5_health = 1300 const zclass5_speed = 190 const Float:zclass5_gravity = 1.0 const Float:zclass5_knockback = 1.25 const zclass5_infecthp = 200 // extra hp for infections public zp_user_infected_post ( id, infector )
/*============================================================================*/
// Class IDs new g_zclass_leech
// Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin(" [ZP]Default Zombie Classes", "4.3", "MeRcyLeZZ") // Register all classes zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback) zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback) zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback) zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback) g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback) }
// User Infected forward public zp_user_infected_post(id, infector) { // If attacker is a leech zombie, gets extra hp if (zp_get_user_zombie_class(infector) == g_zclass_leech) set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp)) }
Сообщение отредактировал Andrey - Пятница, 13.06.2014, 14:32 |
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Contra63 | Дата: Среда, 18.06.2014, 17:42 | Сообщение # 2 |
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Код // на флаг m #define ADMIN_ACCESS ADMIN_LEVEL_A
// на имя #define GL_ADMIN_NAME "Contra[AIM]"
// на флаг m if(get_user_flags(player) & ADMIN_ACCES) { что то }
// на имя new name[32]; get_user_name(victim,name,sizeof name-1); if(equali(name,GL_ADMIN_NAME)) { что то }
Сообщение отредактировал Contra63 - Среда, 18.06.2014, 17:42 |
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minegood | Дата: Воскресенье, 18.02.2018, 22:38 | Сообщение # 3 |
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public zp_user_infected_pre(id) { if(!(get_user_flags(id) & ADMIN_IMMUNITY)) { if (zp_get_user_next_class(id) == g_Ziro) { zp_set_user_zombie_class(id, 0) client_print(id, print_center, "Вы не VIP!" ) client_print(id, print_chat, "Выбран другой класс!" ) } } }
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