LBR-810 | Дата: Воскресенье, 06.01.2013, 12:42 | Сообщение # 2 |
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Цитата (59kg) разные цвета шопменю когда хватает желтый цвет когда нет то серый? Заранее спасибо! вот тема про цвета шопменю http://perfect-soft.su/forum/56-1151-1
Добавлено (06.01.2013, 12:42) --------------------------------------------- А вот ответ "Как сделать звук если не хватает денег на предмет?" Шаг 1. Открываем items.inl Ищем функцию public ITEM_CanBuy( idUser, iItem ) Находим: Код // User doesn't have the money if ( SHARED_GetUserMoney( idUser ) < ITEM_Cost( idUser, iItem ) ) { client_print( idUser, print_center, "%L", LANG_PLAYER, "INSUFFICIENT_FUNDS" );
return false; } И добавляем строку: Код emit_sound( idUser, CHAN_STATIC, g_szSounds[SOUND_FEWMONEY], 1.0, ATTN_NORM, 0, PITCH_NORM ); Теперь должно выглядеть так: Код if ( SHARED_GetUserMoney( idUser ) < ITEM_Cost( idUser, iItem ) ) { emit_sound( idUser, CHAN_STATIC, g_szSounds[SOUND_FEWMONEY], 1.0, ATTN_NORM, 0, PITCH_NORM );
client_print( idUser, print_center, "%L", LANG_PLAYER, "INSUFFICIENT_FUNDS" );
return false; } Шаг 2. Заходим в constants.inl. Ищем почти в самом конце: Код // SOUNDS #define MAX_SOUNDS 29
new g_szSounds[MAX_SOUNDS][64];
#define SOUND_VENGEANCE 0 #define SOUND_SUICIDE 1 #define SOUND_BANISH 2 #define SOUND_LOCUSTSWARM 3 #define SOUND_SHADOWSTRIKE 4 #define SOUND_CARRION 5 #define SOUND_IMPALE 6 #define SOUND_VOODOO 7 #define SOUND_FLAMESTRIKE 8 #define SOUND_ENTANGLING 9 #define SOUND_LIGHTNING 10 #define SOUND_TELEPORT 11 #define SOUND_BLINK 12 #define SOUND_ANNIHILATION 13 #define SOUND_CONCOCTION_CAST 14 #define SOUND_CONCOCTION_HIT 15 #define SOUND_HEX 16 #define SOUND_IMMOLATE 17 #define SOUND_IMMOLATE_BURNING 18 #define SOUND_LEVELUP 19 #define SOUND_PICKUPITEM 20 #define SOUND_TOME 21 #define SOUND_ULTIMATESCAN 22 #define SOUND_ULTIMATEREADY 23 #define SOUND_REINCARNATION 24 #define SOUND_ANTEND 25 #define SOUND_ERROR 26 #define SOUND_DISPELL 27 #define SOUND_SPELLSHIELD 28 Меняем MAX_SOUNDS с 29 на 30 и в конце добавляем: Код #define SOUND_FEWMONEY 29 Должно получиться так: Код // SOUNDS #define MAX_SOUNDS 30
new g_szSounds[MAX_SOUNDS][64];
#define SOUND_VENGEANCE 0 #define SOUND_SUICIDE 1 #define SOUND_BANISH 2 #define SOUND_LOCUSTSWARM 3 #define SOUND_SHADOWSTRIKE 4 #define SOUND_CARRION 5 #define SOUND_IMPALE 6 #define SOUND_VOODOO 7 #define SOUND_FLAMESTRIKE 8 #define SOUND_ENTANGLING 9 #define SOUND_LIGHTNING 10 #define SOUND_TELEPORT 11 #define SOUND_BLINK 12 #define SOUND_ANNIHILATION 13 #define SOUND_CONCOCTION_CAST 14 #define SOUND_CONCOCTION_HIT 15 #define SOUND_HEX 16 #define SOUND_IMMOLATE 17 #define SOUND_IMMOLATE_BURNING 18 #define SOUND_LEVELUP 19 #define SOUND_PICKUPITEM 20 #define SOUND_TOME 21 #define SOUND_ULTIMATESCAN 22 #define SOUND_ULTIMATEREADY 23 #define SOUND_REINCARNATION 24 #define SOUND_ANTEND 25 #define SOUND_ERROR 26 #define SOUND_DISPELL 27 #define SOUND_SPELLSHIELD 28 #define SOUND_FEWMONEY 29 Шаг 3. Идем в war3ft.inl Находим: Код copy( g_szSounds[SOUND_VENGEANCE] , 63, "warcraft3/MiniSpiritPissed1.wav" ); // Warden's Ultimate copy( g_szSounds[SOUND_SUICIDE] , 63, "ambience/particle_suck1.wav" ); // Undead's Ultimate copy( g_szSounds[SOUND_BANISH] , 63, "warcraft3/banishcaster.wav" ); // Banish copy( g_szSounds[SOUND_LOCUSTSWARM] , 63, "warcraft3/locustswarmloop.wav" ); // Locust Swarm copy( g_szSounds[SOUND_SHADOWSTRIKE] , 63, "warcraft3/shadowstrikebirth.wav" ); // Shadow Strike copy( g_szSounds[SOUND_CARRION] , 63, "warcraft3/carrionswarmlaunch1.wav" ); // Carrion Beetles copy( g_szSounds[SOUND_IMPALE] , 63, "warcraft3/impalehit.wav" ); // Impale copy( g_szSounds[SOUND_VOODOO] , 63, "warcraft3/divineshield.wav" ); // Big Bad Voodoo copy( g_szSounds[SOUND_FLAMESTRIKE] , 63, "warcraft3/flamestriketargetwavenonloop1.wav" ); // Flame Strike copy( g_szSounds[SOUND_ENTANGLING] , 63, "warcraft3/entanglingrootstarget1.wav" ); // Entangling Roots copy( g_szSounds[SOUND_LIGHTNING] , 63, "warcraft3/lightningbolt.wav" ); // Chain Lightning copy( g_szSounds[SOUND_TELEPORT] , 63, "warcraft3/massteleporttarget.wav" ); // Teleport copy( g_szSounds[SOUND_BLINK] , 63, "warcraft3/blinkarrival.wav" ); // Blink Teleport copy( g_szSounds[SOUND_LEVELUP] , 63, "warcraft3/levelupcaster.wav" ); // Level up copy( g_szSounds[SOUND_PICKUPITEM] , 63, "warcraft3/pickupitem.wav" ); // Buy / Pick up item copy( g_szSounds[SOUND_TOME] , 63, "warcraft3/Tomes.wav" ); // Tome of Experience copy( g_szSounds[SOUND_ULTIMATESCAN] , 63, "turret/tu_ping.wav" ); // Ultimate Beep copy( g_szSounds[SOUND_ULTIMATEREADY] , 63, "warcraft3/resurrecttarget.wav" ); // Ultimate Beep copy( g_szSounds[SOUND_ANNIHILATION] , 63, "warcraft3/PurgeTarget1.wav" ); // Orb of Annihilation copy( g_szSounds[SOUND_CONCOCTION_CAST] , 63, "warcraft3/PossessionMissileLaunch1.wav" ); // Unstable Concoction Cast copy( g_szSounds[SOUND_CONCOCTION_HIT] , 63, "warcraft3/PossessionMissileHit1.wav" ); // Unstable Concoction Hit copy( g_szSounds[SOUND_HEX] , 63, "warcraft3/PolymorphDone.wav" ); // Hex copy( g_szSounds[SOUND_IMMOLATE] , 63, "warcraft3/ImmolationDecay1.wav" ); // Immolate copy( g_szSounds[SOUND_IMMOLATE_BURNING], 63, "ambience/flameburst1.wav" ); // Immolate Burning
copy( g_szSounds[SOUND_REINCARNATION] , 63, "warcraft3/soundpack/reincarnation.wav" ); // Weapon Reincarnation/Ankh copy( g_szSounds[SOUND_ANTEND] , 63, "warcraft3/antend.wav" ); // Sound played when you try to shoot a chameleoned teammate copy( g_szSounds[SOUND_ERROR] , 63, "warcraft3/bonus/Error.wav" ); // Sound played on errors
copy( g_szSounds[SOUND_DISPELL] , 63, "warcraft3/DispelMagicTarget.wav" ); // Dispell an ultimate - played on caster copy( g_szSounds[SOUND_SPELLSHIELD] , 63, "warcraft3/SpellShieldImpact1.wav" ); // Dispell an ultimate - played on blocker И добавляем строку: Код copy( g_szSounds[SOUND_FEWMONEY] , 63, "warcraft3/fewmoney.wav" ); Должно получиться так: Код copy( g_szSounds[SOUND_VENGEANCE] , 63, "warcraft3/MiniSpiritPissed1.wav" ); // Warden's Ultimate copy( g_szSounds[SOUND_SUICIDE] , 63, "ambience/particle_suck1.wav" ); // Undead's Ultimate copy( g_szSounds[SOUND_BANISH] , 63, "warcraft3/banishcaster.wav" ); // Banish copy( g_szSounds[SOUND_LOCUSTSWARM] , 63, "warcraft3/locustswarmloop.wav" ); // Locust Swarm copy( g_szSounds[SOUND_SHADOWSTRIKE] , 63, "warcraft3/shadowstrikebirth.wav" ); // Shadow Strike copy( g_szSounds[SOUND_CARRION] , 63, "warcraft3/carrionswarmlaunch1.wav" ); // Carrion Beetles copy( g_szSounds[SOUND_IMPALE] , 63, "warcraft3/impalehit.wav" ); // Impale copy( g_szSounds[SOUND_VOODOO] , 63, "warcraft3/divineshield.wav" ); // Big Bad Voodoo copy( g_szSounds[SOUND_FLAMESTRIKE] , 63, "warcraft3/flamestriketargetwavenonloop1.wav" ); // Flame Strike copy( g_szSounds[SOUND_ENTANGLING] , 63, "warcraft3/entanglingrootstarget1.wav" ); // Entangling Roots copy( g_szSounds[SOUND_LIGHTNING] , 63, "warcraft3/lightningbolt.wav" ); // Chain Lightning copy( g_szSounds[SOUND_TELEPORT] , 63, "warcraft3/massteleporttarget.wav" ); // Teleport copy( g_szSounds[SOUND_BLINK] , 63, "warcraft3/blinkarrival.wav" ); // Blink Teleport copy( g_szSounds[SOUND_LEVELUP] , 63, "warcraft3/levelupcaster.wav" ); // Level up copy( g_szSounds[SOUND_PICKUPITEM] , 63, "warcraft3/pickupitem.wav" ); // Buy / Pick up item copy( g_szSounds[SOUND_TOME] , 63, "warcraft3/Tomes.wav" ); // Tome of Experience copy( g_szSounds[SOUND_ULTIMATESCAN] , 63, "turret/tu_ping.wav" ); // Ultimate Beep copy( g_szSounds[SOUND_ULTIMATEREADY] , 63, "warcraft3/resurrecttarget.wav" ); // Ultimate Beep copy( g_szSounds[SOUND_ANNIHILATION] , 63, "warcraft3/PurgeTarget1.wav" ); // Orb of Annihilation copy( g_szSounds[SOUND_CONCOCTION_CAST] , 63, "warcraft3/PossessionMissileLaunch1.wav" ); // Unstable Concoction Cast copy( g_szSounds[SOUND_CONCOCTION_HIT] , 63, "warcraft3/PossessionMissileHit1.wav" ); // Unstable Concoction Hit copy( g_szSounds[SOUND_HEX] , 63, "warcraft3/PolymorphDone.wav" ); // Hex copy( g_szSounds[SOUND_IMMOLATE] , 63, "warcraft3/ImmolationDecay1.wav" ); // Immolate copy( g_szSounds[SOUND_IMMOLATE_BURNING], 63, "ambience/flameburst1.wav" ); // Immolate Burning
copy( g_szSounds[SOUND_REINCARNATION] , 63, "warcraft3/soundpack/reincarnation.wav" ); // Weapon Reincarnation/Ankh copy( g_szSounds[SOUND_ANTEND] , 63, "warcraft3/antend.wav" ); // Sound played when you try to shoot a chameleoned teammate copy( g_szSounds[SOUND_ERROR] , 63, "warcraft3/bonus/Error.wav" ); // Sound played on errors
copy( g_szSounds[SOUND_DISPELL] , 63, "warcraft3/DispelMagicTarget.wav" ); // Dispell an ultimate - played on caster copy( g_szSounds[SOUND_SPELLSHIELD] , 63, "warcraft3/SpellShieldImpact1.wav" ); // Dispell an ultimate - played on blocker copy( g_szSounds[SOUND_FEWMONEY] , 63, "warcraft3/fewmoney.wav" ); Шаг 4. Заходим в папку своего сервера. В папке cstrike/sound/warcraft3 должен быть звук fewmoney.wav,который проигрывается когда не хватает денег. Результат:если у вас нехватает денег на вещь вам проигрывается звук fewmoney.wav P.S Вы можете взять любой звук и переименовать в fewmoney.wav.Без этого звука ваш сервер не запустится!
Встраиваю расы, shopmenu в war3ft, пишу плагины, могу работать с DeathRun Писать только в лс
Сообщение отредактировал LBR-810 - Воскресенье, 06.01.2013, 13:02 |
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