Код
// Loop through each player and check to see if one is close enough to be healed
for ( new i = 0; i < numberofplayers; i++ )
{
// User is on the caster's team
if ( p_data_b[targetid][PB_ISCONNECTED] )
{
if ( is_user_alive( idUser) )
{
get_user_origin( idUser, targetorigin );
// User is close enough
if ( get_distance(origin, idUser) < SH_HEALING_WAVE_RANGE )
{
get_user_origin( idUser, origin )
// User needs health
if ( get_user_health( idUser) + 1 <= get_user_maxhealth( idUser) )
{
set_user_health( idUser, get_user_health( idUser ) + 1 );
Create_TE_IMPLOSION( origin, 100, 8, 1 );
}
}
}
}
}
Попробуй заменить так эту часть кода