straj Дата: Воскресенье, 15.04.2012, 17:08 | Сообщение # 1
Сообщения: 424
Награды: 3
Замечания:
В общем сложилась ситуация.Подредактировал файл для випов под себя.Проблема заключается в том,что ставлю на серв, варик с респавном,ошибок в логах не показывает,компилится без ошибок,но.В самом прецесе работы он как-то не правильно работает.Начало раунда,выдает все как должно быть, меню оружия, грены,броня.Далее бросаю гранату НЕ,и у меня появляется в слоте она опять,и так постоянно,аналогично и со всеми так же.С оружием этого не происходит. И при всем этом, когда у меня с плагина вся амуниция и оружие при мне,то он как бы пытается сделать закупку не понятно чего,сопровождается звуком,когда скупаешься в магазине. Хотелось бы с вашей помощью избавиться от этого бага.Что бы плагин выдавал раз все что положено в начале раунда.
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <hamsandwich> static const COLOR[] = "^x04" //green static const CONTACT[] = "" new maxplayers new gmsgSayText new mpd, mkb, mhb new health_add new health_hs_add new health_max new nKiller new nKiller_hp new nHp_add new nHp_max new g_menu_active new bool:HasC4[33] #define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890 public plugin_init() { register_plugin("VIP Rus Version", "2.05", "Corrected by PloozyFrame") mpd = register_cvar("money_per_damage","3") mkb = register_cvar("money_kill_bonus","100") mhb = register_cvar("money_hs_bonus","150") health_add = register_cvar("amx_vip_hp", "100") health_hs_add = register_cvar("amx_vip_hp_hs", "100") health_max = register_cvar("amx_vip_max_hp", "100") g_menu_active = register_cvar("menu_active", "1") register_event("Damage","Damage","b") register_event("DeathMsg","death_msg","a") register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod") register_clcmd("say /buyvip","ShowMotd") maxplayers = get_maxplayers() gmsgSayText = get_user_msgid("SayText") register_clcmd("say", "handle_say") register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) register_event("HLTV", "event_new_round", "a", "1=0", "2=0") //register_event("TextMsg","Event_RoundRestart","a","2Game_w") register_event("DeathMsg", "hook_death", "a", "1>0") } public Damage(id) { new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint) if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id) if (get_user_flags(attacker) & ADMIN_LEVEL_F) { new money = read_data(2) * get_pcvar_num(mpd) if(hitpoint==1) money += get_pcvar_num(mhb) cs_set_user_money(attacker,cs_get_user_money(attacker) + money) } } public death_msg() { if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300) } public fwHamPlayerSpawnPost() { new players[32], player, pnum; get_players(players, pnum, "a"); for(new i = 0; i < pnum; i++) { player = players[i]; if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_F) { give_item(player, "weapon_hegrenade"); give_item(player, "weapon_flashbang"); give_item(player, "weapon_flashbang"); give_item(player, "weapon_smokegrenade"); give_item(player, "item_assaultsuit"); give_item(player, "item_thighpack"); } } return PLUGIN_HANDLED } public event_new_round() { new players[32], player, pnum; get_players(players, pnum, "a"); for(new i = 0; i < pnum; i++) { player = players[i]; if(get_user_flags(player) & ADMIN_LEVEL_F) { if (!get_pcvar_num(g_menu_active)) return PLUGIN_CONTINUE Showrod(player); } } return PLUGIN_HANDLED } public hook_death() { // Killer id nKiller = read_data(1) if ( (read_data(3) == 1) && (read_data(5) == 0) ) { nHp_add = get_pcvar_num (health_hs_add) } else nHp_add = get_pcvar_num (health_add) nHp_max = get_pcvar_num (health_max) // Updating Killer HP if(!(get_user_flags(nKiller) & ADMIN_LEVEL_F)) return; nKiller_hp = get_user_health(nKiller) nKiller_hp += nHp_add // Maximum HP check if (nKiller_hp > nHp_max) nKiller_hp = nHp_max set_user_health(nKiller, nKiller_hp) // Hud message "Healed +15/+30 hp" set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(nKiller, "Healed +%d hp", nHp_add) // Screen fading message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller) write_short(1<<10) write_short(1<<10) write_short(0x0000) write_byte(0) write_byte(0) write_byte(200) write_byte(75) message_end() } public Showrod(id) { show_menu(id, Keysrod, "Ваши стволы VIP!^n\w1. M4A1+Deagle ^n\w2. AK47+Deagle^n0. Выход^n", -1, "rod") // Display menu } public Pressedrod(id, key) { /* Меню: * Что желаете? * 1. M4A1+Deagle * 2. AK47+Deagle * 0. Ничего. */ switch (key) { case 0: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_m4a1") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") give_item(id,"weapon_hegrenade") give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); client_print(id, print_center, "Вы взяли M4A1 and Deagle") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 1: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_ak47") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_knife") give_item(id,"weapon_hegrenade") give_item(id, "weapon_flashbang"); give_item(id, "weapon_flashbang"); give_item(id, "weapon_smokegrenade"); give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); client_print(id, print_center, "Вы взяли AK47 and Deagle!") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 9: { } } return PLUGIN_CONTINUE } public ShowMotd(id) { show_motd(id, "vip.txt") } public client_authorized(id) { set_task(30.0, "PrintText" ,id) } public PrintText(id) { client_print(id, print_chat, "[VIP] Приобрести VIP -->forum.alfa-strike.net! VIP информация: /buyvip.") } public handle_say(id) { new said[192] read_args(said,192) if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 ) set_task(0.1,"print_adminlist",id) return PLUGIN_CONTINUE } public print_adminlist(user) { new adminnames[33][32] new message[256] new contactinfo[256], contact[112] new id, count, x, len for(id = 1 ; id <= maxplayers ; id++) if(is_user_connected(id)) if(get_user_flags(id) & ADMIN_LEVEL_F) get_user_name(id, adminnames[count++], 31) len = format(message, 255, "%s На сервере VIP,Админ: ",COLOR) if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"") if(len > 96 ) { print_message(user, message) len = format(message, 255, "%s ",COLOR) } } print_message(user, message) } else { len += format(message[len], 255-len, "Не найдено VIP") print_message(user, message) } get_cvar_string("amx_contactinfo", contact, 63) if(contact[0]) { format(contactinfo, 111, "%s Admin Contacts: --> %s", COLOR, contact) print_message(user, contactinfo) } } print_message(id, msg[]) { message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id) write_byte(id) write_string(msg) message_end() }
Набор разработчиков в команду Alfa-Strike Направления: CS1.6; L4d2; COD4; BF2; TF2. http://forum.alfa-strike.net//index.php?showtopic=10920&pid=72247&st=0entry72247
Сообщение отредактировал straj - Воскресенье, 15.04.2012, 18:31
Contra63 Дата: Пятница, 04.05.2012, 22:21 | Сообщение # 7
Сообщения: 830
Награды: 7
Замечания:
Code
give_item(player, "weapon_hegrenade"); give_item(player, "weapon_flashbang"); give_item(player, "weapon_flashbang"); give_item(player, "weapon_smokegrenade");
==> Code
give_item(player, ""); give_item(player, ""); give_item(player, ""); give_item(player, "");
для grenade. либо редактируй под себя. Code
#include <amxmodx> #include <amxmisc> #include <fun> public plugin_init() { register_plugin("Admins are VIP's + grenades + kevlar", "1.0", "Eg@r4$il{") register_event("ResetHUD", "ResetHUD", "be") } public ResetHUD(id) { set_task(0.5, "VIP", id + 6910) } public VIP(TaskID) { new id = TaskID - 6910 if (is_user_admin(id)) { message_begin(MSG_ALL, get_user_msgid("ScoreAttrib")) write_byte(id) write_byte(4) message_end() give_item(id,"weapon_hegrenade") give_item(id,"weapon_flashbang") give_item(id,"weapon_flashbang") give_item(id,"weapon_smokegrenade") give_item(id,"item_assaultsuit") } return PLUGIN_HANDLED }