знаю что работа кропотливая ,но может быть )
Code
#include <amxmodx>
#include <items>
#include <engine>
#include <fun>
new PLUGIN_NAME[] = "UM Item: Battle Aura"
new PLUGIN_AUTHOR[] = "Cheap_Suit"
new PLUGIN_VERSION[] = "1.1"
new bool:g_BattleAura[33]
public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
register_item("Battle Aura", "Steal enemy health", 1300)
register_event("Damage", "Event_Damage", "be", "2!0")
}
public client_connect(id) {
g_BattleAura[id] = false
}
public Enable_Item(id) {
g_BattleAura[id] = true
}
public Disable_Item(id) {
g_BattleAura[id] = false
}
public Event_Damage(id)
{
if(!is_user_alive(id) || !is_user_connected(id)) {
return PLUGIN_CONTINUE
}
new iDamage = read_data(2)
new Bodypart, Weapon, Enemy = get_user_attacker(id, Weapon, Bodypart)
if(!is_user_alive(Enemy) || !is_user_connected(Enemy)) {
return PLUGIN_CONTINUE
}
if(Enemy == id || !g_BattleAura[Enemy]) {
return PLUGIN_CONTINUE
}
new iHealth = get_user_health(Enemy)
new iSteal = floatround(float(iHealth) + (float(iDamage) * 0.8))
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), { 0, 0, 0 }, Enemy)
write_short(1<<10)
write_short(1<<10)
write_short(1<<12)
write_byte(0)
write_byte(255)
write_byte(0)
write_byte(50)
message_end()
if(iHealth < 100) {
set_user_health(Enemy, iSteal)
} else if(iHealth > 100) {
set_user_health(Enemy, 100)
}
return PLUGIN_CONTINUE
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/